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authorSebastian Parborg <darkdefende@gmail.com>2019-11-27 16:56:16 +0300
committerSebastian Parborg <darkdefende@gmail.com>2019-11-27 17:01:15 +0300
commitf6cefbef22c8c6583b4927c179dabac3eb57aa22 (patch)
tree96785e2ee93f34bb14975a53bc2a4e003ee3fb59 /source/blender/blenkernel/BKE_cloth.h
parenteb798de101ac7946e2d719e763ad1f0fd3e26acd (diff)
Fix T30941: Add cloth air pressure simulation
This adds some basic simulation of internal air pressure inside of closed cloth mesh objects. Reviewed By: Jacques Lucke Differential Revision: http://developer.blender.org/D5473
Diffstat (limited to 'source/blender/blenkernel/BKE_cloth.h')
-rw-r--r--source/blender/blenkernel/BKE_cloth.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 01f94c39215..0543021afef 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -87,7 +87,8 @@ typedef struct Cloth {
struct MVertTri *tri;
struct Implicit_Data *implicit; /* our implicit solver connects to this pointer */
struct EdgeSet *edgeset; /* used for selfcollisions */
- int last_frame, pad4;
+ int last_frame;
+ float initial_mesh_volume; /* Initial volume of the mesh. Used for pressure */
} Cloth;
/**
@@ -192,6 +193,10 @@ typedef enum {
CLOTH_SIMSETTINGS_FLAG_GOAL = (1 << 3),
/** True if tearing is enabled. */
CLOTH_SIMSETTINGS_FLAG_TEARING = (1 << 4),
+ /** True if pressure sim is enabled. */
+ CLOTH_SIMSETTINGS_FLAG_PRESSURE = (1 << 5),
+ /** Use the user defined target volume. */
+ CLOTH_SIMSETTINGS_FLAG_PRESSURE_VOL = (1 << 6),
/** DEPRECATED, for versioning only. */
CLOTH_SIMSETTINGS_FLAG_SCALING = (1 << 8),
/** Edit cache in edit-mode. */