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authorDaniel Genrich <daniel.genrich@gmx.net>2012-05-15 15:14:50 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2012-05-15 15:14:50 +0400
commit763a16cb70ca223babd9862a329c7f1c536b167d (patch)
tree9204ffd5414e881d27f908054b8d3e923f0dfa05 /source/blender/blenkernel/BKE_cloth.h
parent8107130854c0ff6b4406c92e926fa51253ad39d1 (diff)
Cloth:
- Triangulate Cloth Mesh for collisions - Speed up collisions - Remove EL Topo code - Prepare code to incooperate El Topo self collisions (TODO next commits) TODO: ---------- - Triangulation: Is custom data/uv preserved correctly? - Use MPoly not tessface?
Diffstat (limited to 'source/blender/blenkernel/BKE_cloth.h')
-rw-r--r--source/blender/blenkernel/BKE_cloth.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 378cc72beb1..998c90ad488 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -211,7 +211,7 @@ void implicit_set_positions (struct ClothModifierData *clmd );
void cloth_free_modifier_extern (struct ClothModifierData *clmd );
void cloth_free_modifier (struct ClothModifierData *clmd );
void cloth_init (struct ClothModifierData *clmd );
-void clothModifier_do (struct ClothModifierData *clmd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, float (*vertexCos)[3]);
+struct DerivedMesh *clothModifier_do (struct ClothModifierData *clmd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm);
int cloth_uses_vgroup(struct ClothModifierData *clmd);