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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-25 15:21:15 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-06-25 18:15:07 +0300
commitc2110213ca7a6b8ba2392cf6e8f5a61b7ba4b554 (patch)
treedfdf68849767fc5f04dda17b0b8db5c97b3e7e07 /source/blender/blenkernel/BKE_collection.h
parent2c9b32949bc00e73603bcabadb74e5b3176a161a (diff)
Physics: update softbody and dynamic paint to get colliders from depsgraph.
Because looping over the scene is unsafe and slow.
Diffstat (limited to 'source/blender/blenkernel/BKE_collection.h')
-rw-r--r--source/blender/blenkernel/BKE_collection.h5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
index f543286d01e..175ee61c690 100644
--- a/source/blender/blenkernel/BKE_collection.h
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -96,10 +96,7 @@ bool BKE_collection_object_cyclic_check(struct Main *bmain, struct Object *objec
struct ListBase BKE_collection_object_cache_get(struct Collection *collection);
void BKE_collection_object_cache_free(struct Collection *collection);
-struct Base *BKE_collection_or_layer_objects(const struct Depsgraph *depsgraph,
- const struct Scene *scene,
- const struct ViewLayer *view_layer,
- struct Collection *collection);
+struct Base *BKE_collection_or_layer_objects(const struct ViewLayer *view_layer, struct Collection *collection);
/* Editing. */