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authorJulian Eisel <eiseljulian@gmail.com>2017-03-10 22:47:48 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-03-10 22:48:39 +0300
commit0d7dfd9f4683f43124d04fc07d5cbf54e89c5b4b (patch)
tree90ea50af441fe36ee6c2f4bc489268ced59046f5 /source/blender/blenkernel/BKE_collection.h
parent0210df079ccb238be047c8a28e5f295a14648e00 (diff)
Outliner: Support dragging objects into different collections
Doing so will remove the object from the old collection and insert it into the new one.
Diffstat (limited to 'source/blender/blenkernel/BKE_collection.h')
-rw-r--r--source/blender/blenkernel/BKE_collection.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
index b4817f4d351..17acba78ffa 100644
--- a/source/blender/blenkernel/BKE_collection.h
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -47,11 +47,11 @@ bool BKE_collection_remove(struct Scene *scene, struct SceneCollection *sc);
struct SceneCollection *BKE_collection_master(const struct Scene *scene);
void BKE_collection_rename(const struct Scene *scene, struct SceneCollection *sc, const char *name);
void BKE_collection_master_free(struct Scene *scene);
-void BKE_collection_object_add(struct Scene *scene, struct SceneCollection *sc, struct Object *object);
+void BKE_collection_object_add(const struct Scene *scene, struct SceneCollection *sc, struct Object *object);
void BKE_collection_object_add_from(struct Scene *scene, struct Object *ob_src, struct Object *ob_dst);
-void BKE_collection_object_remove(struct Main *bmain, struct Scene *scene, struct SceneCollection *sc, struct Object *object, const bool free_us);
+void BKE_collection_object_remove(struct Main *bmain, const struct Scene *scene, struct SceneCollection *sc, struct Object *object, const bool free_us);
void BKE_collections_object_remove(struct Main *bmain, struct Scene *scene, struct Object *object, const bool free_us);
-void BKE_collection_object_move(struct Main *bmain, struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src, struct Object *ob);
+void BKE_collection_object_move(const struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src, struct Object *ob);
void BKE_collection_reinsert_after(const struct Scene *scene, struct SceneCollection *sc_reinsert, struct SceneCollection *sc_after);
void BKE_collection_reinsert_into(struct SceneCollection *sc_reinsert, struct SceneCollection *sc_into);