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authorHans Goudey <h.goudey@me.com>2021-05-14 23:53:43 +0300
committerHans Goudey <h.goudey@me.com>2021-05-14 23:53:43 +0300
commit782ccbde70d873ee61691b7be2253b2b1b4d3cc1 (patch)
tree503855819df54a509a145e046b03429971124c02 /source/blender/blenkernel/BKE_collection.h
parentdb59f0b943acd684b2c571e5ef30a4c53e6ab5c4 (diff)
Cleanup: Move attribute code to attribute header
This code in the geometry set header was not directly related to geometry sets, it makes more sense in the attribute access header. This makes it clearer that code for geometry components uses attribute code, rather than the other way around. It also allows adding more functionality to `BKE_attribute_access.hh` that depends on these things without including `BKE_geometry_set.hh` there.
Diffstat (limited to 'source/blender/blenkernel/BKE_collection.h')
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