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author | Hans Goudey <h.goudey@me.com> | 2021-05-14 23:53:43 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-05-14 23:53:43 +0300 |
commit | 782ccbde70d873ee61691b7be2253b2b1b4d3cc1 (patch) | |
tree | 503855819df54a509a145e046b03429971124c02 /source/blender/blenkernel/BKE_collection.h | |
parent | db59f0b943acd684b2c571e5ef30a4c53e6ab5c4 (diff) |
Cleanup: Move attribute code to attribute header
This code in the geometry set header was not directly related to
geometry sets, it makes more sense in the attribute access header.
This makes it clearer that code for geometry components uses attribute
code, rather than the other way around. It also allows adding more
functionality to `BKE_attribute_access.hh` that depends on these things
without including `BKE_geometry_set.hh` there.
Diffstat (limited to 'source/blender/blenkernel/BKE_collection.h')
0 files changed, 0 insertions, 0 deletions