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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-30 16:57:22 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-05-18 14:34:24 +0300
commit17bd5c9d4b1e9377b896c13043e24eaa7e979714 (patch)
tree60ca4e4118c01d88ccc04919d4f7ed46014875c1 /source/blender/blenkernel/BKE_collection.h
parent70aec3732d0f03138d6477fd04c81dfd9fd21256 (diff)
Collections and groups unification
OVERVIEW * In 2.7 terminology, all layers and groups are now collection datablocks. * These collections are nestable, linkable, instanceable, overrideable, .. which opens up new ways to set up scenes and link + override data. * Viewport/render visibility and selectability are now a part of the collection and shared across all view layers and linkable. * View layers define which subset of the scene collection hierarchy is excluded for each. For many workflows one view layer can be used, these are more of an advanced feature now. OUTLINER * The outliner now has a "View Layer" display mode instead of "Collections", which can display the collections and/or objects in the view layer. * In this display mode, collections can be excluded with the right click menu. These will then be greyed out and their objects will be excluded. * To view collections not linked to any scene, the "Blender File" display mode can be used, with the new filtering option to just see Colleciton datablocks. * The outliner right click menus for collections and objects were reorganized. * Drag and drop still needs to be improved. Like before, dragging the icon or text gives different results, we'll unify this later. LINKING AND OVERRIDES * Collections can now be linked into the scene without creating an instance, with the link/append operator or from the collections view in the outliner. * Collections can get static overrides with the right click menu in the outliner, but this is rather unreliable and not clearly communicated at the moment. * We still need to improve the make override operator to turn collection instances into collections with overrides directly in the scene. PERFORMANCE * We tried to make performance not worse than before and improve it in some cases. The main thing that's still a bit slower is multiple scenes, we have to change the layer syncing to only updated affected scenes. * Collections keep a list of their parent collections for faster incremental updates in syncing and caching. * View layer bases are now in a object -> base hash to avoid quadratic time lookups internally and in API functions like visible_get(). VERSIONING * Compatibility with 2.7 files should be improved due to the new visibility controls. Of course users may not want to set up their scenes differently now to avoid having separate layers and groups. * Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero files. There's a few things which are know to be not quite compatible, like nested layer collections inside groups. * The versioning code for 2.8 files is quite complicated, and isolated behind #ifdef so it can be removed at the end of the release cycle. KNOWN ISSUES * The G-key group operators in the 3D viewport were left mostly as is, they need to be modified still to fit better. * Same for the groups panel in the object properties. This needs to be updated still, or perhaps replaced by something better. * Collections must all have a unique name. Less restrictive namespacing is to be done later, we'll have to see how important this is as all objects within the collections must also have a unique name anyway. * Full scene copy and delete scene are exactly doing the right thing yet. Differential Revision: https://developer.blender.org/D3383 https://code.blender.org/2018/05/collections-and-groups/
Diffstat (limited to 'source/blender/blenkernel/BKE_collection.h')
-rw-r--r--source/blender/blenkernel/BKE_collection.h140
1 files changed, 110 insertions, 30 deletions
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h
index d3a4d2b8d5b..edc24d9649e 100644
--- a/source/blender/blenkernel/BKE_collection.h
+++ b/source/blender/blenkernel/BKE_collection.h
@@ -27,6 +27,7 @@
* \ingroup bke
*/
+#include "BLI_compiler_compat.h"
#include "BLI_ghash.h"
#include "BLI_iterator.h"
#include "DNA_listBase.h"
@@ -35,53 +36,132 @@
extern "C" {
#endif
+/* Structs */
+
struct Base;
struct BLI_Iterator;
-struct Group;
+struct Collection;
+struct Depsgraph;
struct ID;
-struct LayerCollection;
struct Main;
struct Object;
struct Scene;
-struct SceneCollection;
struct ViewLayer;
-struct SceneCollection *BKE_collection_add(
- struct ID *owner_id, struct SceneCollection *sc_parent, const int type, const char *name);
-bool BKE_collection_remove(struct ID *owner_id, struct SceneCollection *sc);
-void BKE_collection_copy_data(struct SceneCollection *sc_dst, struct SceneCollection *sc_src, const int flag);
-struct SceneCollection *BKE_collection_duplicate(struct ID *owner_id, struct SceneCollection *scene_collection);
-struct SceneCollection *BKE_collection_master(const struct ID *owner_id);
-void BKE_collection_rename(const struct ID *owner_id, struct SceneCollection *sc, const char *name);
-void BKE_collection_master_free(struct ID *owner_id, const bool do_id_user);
-bool BKE_collection_object_add(const struct ID *owner_id, struct SceneCollection *sc, struct Object *object);
-void BKE_collection_object_add_from(struct Scene *scene, struct Object *ob_src, struct Object *ob_dst);
-bool BKE_collection_object_remove(struct Main *bmain, struct ID *owner_id, struct SceneCollection *sc, struct Object *object, const bool free_us);
-bool BKE_collections_object_remove(struct Main *bmain, struct ID *owner_id, struct Object *object, const bool free_us);
-void BKE_collection_object_move(struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src, struct Object *ob);
-bool BKE_collection_object_exists(struct SceneCollection *scene_collection, struct Object *ob);
-struct SceneCollection *BKE_collection_from_index(struct Scene *scene, const int index);
+typedef struct CollectionParent {
+ struct CollectionParent *next, *prev;
+ struct Collection *collection;
+} CollectionParent;
+
+/* Collections */
+
+struct Collection *BKE_collection_add(struct Main *bmain, struct Collection *parent, const char *name);
+void BKE_collection_free(struct Collection *collection);
+bool BKE_collection_delete(struct Main *bmain, struct Collection *collection, bool hierarchy);
+
+struct Collection *BKE_collection_copy(struct Main *bmain, struct Collection *parent, struct Collection *collection);
+struct Collection *BKE_collection_copy_master(struct Main *bmain, struct Collection *collection, const int flag);
+void BKE_collection_copy_data(struct Main *bmain, struct Collection *collection_dst, const struct Collection *collection_src, const int flag);
+void BKE_collection_copy_full(struct Main *bmain, struct Collection *collection);
+void BKE_collection_make_local(struct Main *bmain, struct Collection *collection, const bool lib_local);
+
+/* Master Collection for Scene */
+
+struct Collection *BKE_collection_master(const struct Scene *scene);
+struct Collection *BKE_collection_master_add(void);
+
+/* Collection Objects */
+
+bool BKE_collection_has_object(struct Collection *collection, struct Object *ob);
+bool BKE_collection_has_object_recursive(struct Collection *collection, struct Object *ob);
+struct Collection *BKE_collection_object_find(struct Main *bmain, struct Collection *collection, struct Object *ob);
+
+bool BKE_collection_object_add(struct Main *bmain, struct Collection *collection, struct Object *ob);
+void BKE_collection_object_add_from(struct Main *bmain, struct Scene *scene, struct Object *ob_src, struct Object *ob_dst);
+bool BKE_collection_object_remove(struct Main *bmain, struct Collection *collection, struct Object *object, const bool free_us);
+void BKE_collection_object_move(struct Main *bmain, struct Scene *scene, struct Collection *collection_dst, struct Collection *collection_src, struct Object *ob);
+
+bool BKE_scene_collections_object_remove(struct Main *bmain, struct Scene *scene, struct Object *object, const bool free_us);
+void BKE_collections_object_remove_nulls(struct Main *bmain);
+void BKE_collections_child_remove_nulls(struct Main *bmain, struct Collection *old_collection);
+
+/* Dependencies. */
+
+bool BKE_collection_is_in_scene(struct Collection *collection);
+void BKE_collections_after_lib_link(struct Main *bmain);
+bool BKE_collection_object_cyclic_check(struct Main *bmain, struct Object *object, struct Collection *collection);
+bool BKE_collection_is_animated(struct Collection *collection, struct Object *parent);
+void BKE_collection_handle_recalc_and_update(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *parent, struct Collection *collection);
+
+/* Object list cache. */
-void BKE_collection_new_name_get(struct ID *owner_id, struct SceneCollection *sc_parent, char *rname);
+struct ListBase BKE_collection_object_cache_get(struct Collection *collection);
+void BKE_collection_object_cache_free(struct Collection *collection);
-bool BKE_collection_objects_select(struct ViewLayer *view_layer, struct SceneCollection *scene_collection);
+struct Base *BKE_collection_or_layer_objects(struct Depsgraph *depsgraph,
+ const struct Scene *scene,
+ const struct ViewLayer *view_layer,
+ struct Collection *collection);
-struct Group *BKE_collection_group_create(struct Main *bmain, struct Scene *scene, struct LayerCollection *lc);
+/* Editing. */
-void BKE_collection_reinsert_after(const struct Scene *scene, struct SceneCollection *sc_reinsert, struct SceneCollection *sc_after);
-void BKE_collection_reinsert_into(struct SceneCollection *sc_reinsert, struct SceneCollection *sc_into);
+struct Collection *BKE_collection_from_index(struct Scene *scene, const int index);
+void BKE_collection_new_name_get(struct Collection *collection_parent, char *rname);
+bool BKE_collection_objects_select(struct ViewLayer *view_layer, struct Collection *collection, bool deselect);
-bool BKE_collection_move_above(const struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src);
-bool BKE_collection_move_below(const struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src);
-bool BKE_collection_move_into(const struct ID *owner_id, struct SceneCollection *sc_dst, struct SceneCollection *sc_src);
+/* Collection children */
+
+bool BKE_collection_child_add(struct Main *bmain,
+ struct Collection *parent,
+ struct Collection *child);
+
+bool BKE_collection_child_remove(struct Main *bmain,
+ struct Collection *parent,
+ struct Collection *child);
+
+bool BKE_collection_move(struct Main *bmain,
+ struct Collection *to_parent,
+ struct Collection *from_parent,
+ struct Collection *relative,
+ bool relative_after,
+ struct Collection *collection);
+
+bool BKE_collection_find_cycle(struct Collection *new_ancestor,
+ struct Collection *collection);
+
+
+/* Iteration callbacks. */
typedef void (*BKE_scene_objects_Cb)(struct Object *ob, void *data);
-typedef void (*BKE_scene_collections_Cb)(struct SceneCollection *ob, void *data);
+typedef void (*BKE_scene_collections_Cb)(struct Collection *ob, void *data);
void BKE_scene_collections_callback(struct Scene *scene, BKE_scene_collections_Cb callback, void *data);
void BKE_scene_objects_callback(struct Scene *scene, BKE_scene_objects_Cb callback, void *data);
-/* iterators */
+/* Iteratorion over objects in collection. */
+
+#define FOREACH_COLLECTION_BASE_RECURSIVE_BEGIN(_collection, _base) \
+ for (Base *_base = (Base*)BKE_collection_object_cache_get(_collection).first; \
+ _base; \
+ _base = _base->next) \
+ {
+
+#define FOREACH_COLLECTION_BASE_RECURSIVE_END \
+ }
+
+#define FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(_collection, _object) \
+ for (Base *_base = (Base*)BKE_collection_object_cache_get(_collection).first; \
+ _base; \
+ _base = _base->next) \
+ { \
+ Object *_object = _base->object; \
+ BLI_assert(_object != NULL);
+
+#define FOREACH_COLLECTION_OBJECT_RECURSIVE_END \
+ } ((void)0)
+
+/* Iteration over collections in scene. */
+
void BKE_scene_collections_iterator_begin(struct BLI_Iterator *iter, void *data_in);
void BKE_scene_collections_iterator_next(struct BLI_Iterator *iter);
void BKE_scene_collections_iterator_end(struct BLI_Iterator *iter);
@@ -90,11 +170,11 @@ void BKE_scene_objects_iterator_begin(struct BLI_Iterator *iter, void *data_in);
void BKE_scene_objects_iterator_next(struct BLI_Iterator *iter);
void BKE_scene_objects_iterator_end(struct BLI_Iterator *iter);
-#define FOREACH_SCENE_COLLECTION_BEGIN(_id, _instance) \
+#define FOREACH_SCENE_COLLECTION_BEGIN(scene, _instance) \
ITER_BEGIN(BKE_scene_collections_iterator_begin, \
BKE_scene_collections_iterator_next, \
BKE_scene_collections_iterator_end, \
- _id, SceneCollection *, _instance)
+ scene, Collection *, _instance)
#define FOREACH_SCENE_COLLECTION_END \
ITER_END