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authorHans Goudey <h.goudey@me.com>2022-09-28 06:56:01 +0300
committerHans Goudey <h.goudey@me.com>2022-09-28 06:56:01 +0300
commit6d5569bacfc43d5e9e65372b1efe4fcb056934a9 (patch)
treef919c981739ff1db79643c3d433443bda60f0105 /source/blender/blenkernel/BKE_collection.h
parent6a1066904b85b40a7a858d4a1225d0633b62be3d (diff)
Remove MeshPrimitive completelytemp-pbvh-seam-texturing-tweaks
Now the existing MLoopTri array is used instead, in addition to a separate triangle -> edge connection array. This saves 16 bytes per face corner of memory usage during this process. It also makes the code more "standard", making it possible to share tooling with other areas that deal with UVs and looptriangles
Diffstat (limited to 'source/blender/blenkernel/BKE_collection.h')
0 files changed, 0 insertions, 0 deletions