diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2019-03-06 17:09:16 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2019-03-06 17:19:29 +0300 |
commit | a77feabb51470b9cfb71be7f0ea7e774d6591799 (patch) | |
tree | d48b45fa9be178a6f3655a37dbe5148747d5fd53 /source/blender/blenkernel/BKE_collection.h | |
parent | 8462f0e85ef4752c09b2019b1e736e34e6dc8161 (diff) |
Collection duplication from Outliner: add a 'duplicate hierarchy' operation.
Point is, you may want to duplicate your set of collections, but not
duplicate all their objects.
Some notes:
* Am rather skeptical about the practice of using operator name to
define behavior of some common exec code. Imho, that should be a single
operator with an enum to refine its behavior (@cambpellbarton may also
have an opinion here?). Left it as-is for now, because this seems to be
used by other operators too in that code. :/
* @dfelinto, @pablovazquez, @billreynish am not so happy with current
names, but cannot find really good short ones either... Also, shouldn't
we move those into a dedicated `Duplicate` sub-menu?
Diffstat (limited to 'source/blender/blenkernel/BKE_collection.h')
-rw-r--r-- | source/blender/blenkernel/BKE_collection.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h index 3ddc28dafdb..0390078fc7f 100644 --- a/source/blender/blenkernel/BKE_collection.h +++ b/source/blender/blenkernel/BKE_collection.h @@ -57,7 +57,9 @@ struct Collection *BKE_collection_copy(struct Main *bmain, struct Collection *pa void BKE_collection_copy_data(struct Main *bmain, struct Collection *collection_dst, const struct Collection *collection_src, const int flag); void BKE_collection_make_local(struct Main *bmain, struct Collection *collection, const bool lib_local); -struct Collection *BKE_collection_duplicate(struct Main *bmain, struct Collection *parent, struct Collection *collection, const bool do_hierarchy, const bool do_deep_copy); +struct Collection *BKE_collection_duplicate( + struct Main *bmain, struct Collection *parent, struct Collection *collection, + const bool do_hierarchy, const bool do_objects, const bool do_obdata); struct Collection *BKE_collection_copy_master(struct Main *bmain, struct Collection *collection, const int flag); /* Master Collection for Scene */ |