diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-03-26 13:52:55 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-03-26 13:52:55 +0300 |
commit | 666cca69e90bf1f5c1bfb5a6582c56c2e8311f04 (patch) | |
tree | 5d467cc4e8e6163f094353369783c79ccc4b59d9 /source/blender/blenkernel/BKE_collision.h | |
parent | 05b1f00858313930b8a850aff6349bb6ab68efff (diff) |
Cloth simulation can now use a group to specify which objects
to collide with, in addition to the effectors group.
(commit 27746 by Brecht from render25 branch)
Diffstat (limited to 'source/blender/blenkernel/BKE_collision.h')
-rw-r--r-- | source/blender/blenkernel/BKE_collision.h | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h index 689fa96ffa6..91c5eb4afee 100644 --- a/source/blender/blenkernel/BKE_collision.h +++ b/source/blender/blenkernel/BKE_collision.h @@ -49,12 +49,13 @@ #include "BLI_kdopbvh.h" -struct Object; -struct Scene; struct Cloth; -struct MFace; -struct DerivedMesh; struct ClothModifierData; +struct DerivedMesh; +struct Group; +struct MFace; +struct Object; +struct Scene; //////////////////////////////////////// // used for collisions in collision.c @@ -139,7 +140,7 @@ void interpolateOnTriangle ( float to[3], float v1[3], float v2[3], float v3[3], ///////////////////////////////////////////////// // used in effect.c ///////////////////////////////////////////////// -Object **get_collisionobjects(struct Scene *scene, Object *self, int *numcollobj); +struct Object **get_collisionobjects(struct Scene *scene, struct Object *self, struct Group *group, int *numcollobj); typedef struct ColliderCache { struct ColliderCache *next, *prev; @@ -147,7 +148,7 @@ typedef struct ColliderCache { struct CollisionModifierData *collmd; } ColliderCache; -struct ListBase *get_collider_cache(struct Scene *scene, Object *self); +struct ListBase *get_collider_cache(struct Scene *scene, struct Object *self, struct Group *group); void free_collider_cache(struct ListBase **colliders); ///////////////////////////////////////////////// |