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author | Lukas Tönne <lukas.toenne@gmail.com> | 2014-09-12 16:34:14 +0400 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2015-01-20 11:30:00 +0300 |
commit | 3119d718f8b6394c54778ee6325248ddaf1df074 (patch) | |
tree | 07d06108509169f13a8a97dffab80a03ea1209f5 /source/blender/blenkernel/BKE_collision.h | |
parent | 2b06b899b05f5501afad05d19ea2aa41b3f68095 (diff) |
Moved collision response into the main cloth sim source file and fixed
some coordinate transform issues.
Collision response should be regarded as part of the dynamics system
instead of the basic collision detection.
Diffstat (limited to 'source/blender/blenkernel/BKE_collision.h')
-rw-r--r-- | source/blender/blenkernel/BKE_collision.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h index c0ee5dcc63e..b81b8f04817 100644 --- a/source/blender/blenkernel/BKE_collision.h +++ b/source/blender/blenkernel/BKE_collision.h @@ -137,6 +137,8 @@ void bvhtree_update_from_mvert(BVHTree *bvhtree, struct MFace *faces, int numfac // defined in collisions.c void collision_move_object(struct CollisionModifierData *collmd, float step, float prevstep); +void collision_get_collider_velocity(float vel_old[3], float vel_new[3], struct CollisionModifierData *collmd, struct CollPair *collpair); + ///////////////////////////////////////////////// // used in effect.c ///////////////////////////////////////////////// |