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author | Lukas Tönne <lukas.toenne@gmail.com> | 2014-09-03 13:17:24 +0400 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2015-01-20 11:29:56 +0300 |
commit | f98d388fd3b6225101692de994d64955557b3be5 (patch) | |
tree | a3b2b937a68031015fdeffc992a3a90997b03cc0 /source/blender/blenkernel/BKE_collision.h | |
parent | dbf78406435b0ebed9fa69d3d1a96c083098b29c (diff) |
Extended line/face collision near-check, to allow for distance margins.
The original BLI method for line/triangle intersection returns false
in case the line does not actually intersect, but in order to generate
repulsion forces we need to also handle contacts inside the margin.
Diffstat (limited to 'source/blender/blenkernel/BKE_collision.h')
-rw-r--r-- | source/blender/blenkernel/BKE_collision.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h index dab5631d716..c0ee5dcc63e 100644 --- a/source/blender/blenkernel/BKE_collision.h +++ b/source/blender/blenkernel/BKE_collision.h @@ -91,9 +91,6 @@ typedef struct CollPair { int ap1, ap2, ap3, bp1, bp2, bp3; #endif int pointsb[4]; - - /* hair collision */ - float va[3], vb[3]; /* */ } CollPair; |