diff options
author | Daniel Genrich <daniel.genrich@gmx.net> | 2008-08-18 18:41:24 +0400 |
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committer | Daniel Genrich <daniel.genrich@gmx.net> | 2008-08-18 18:41:24 +0400 |
commit | 8562efe8a3f25c68251b080cae8c8c7e936bf476 (patch) | |
tree | 7f9418514b884ab46d229794d4f2639f1a0f0c7e /source/blender/blenkernel/BKE_collision.h | |
parent | 410dbe903737fc2a3b70c001388fded13082fa3d (diff) |
a) Forces can be hidden by deflector object now (need to talk with jahka about particle integration - should be copy-paste) see http://dldw.de/tmp/index.php?file=w2.blend (press play button in timeline and change the absorption value ob the cube) b) fixed deflector/collision bug with continues physics c) cloth wind/forces uses masses now d) even faster collision object gathering e) have fun ;)
Diffstat (limited to 'source/blender/blenkernel/BKE_collision.h')
-rw-r--r-- | source/blender/blenkernel/BKE_collision.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h index 2966d932a49..c483148e4de 100644 --- a/source/blender/blenkernel/BKE_collision.h +++ b/source/blender/blenkernel/BKE_collision.h @@ -119,8 +119,10 @@ FaceCollPair; ///////////////////////////////////////////////// // used in modifier.c from collision.c ///////////////////////////////////////////////// + BVHTree *bvhtree_build_from_mvert ( MFace *mfaces, unsigned int numfaces, MVert *x, unsigned int numverts, float epsilon ); void bvhtree_update_from_mvert ( BVHTree * bvhtree, MFace *faces, int numfaces, MVert *x, MVert *xnew, int numverts, int moving ); + ///////////////////////////////////////////////// LinkNode *BLI_linklist_append_fast ( LinkNode **listp, void *ptr ); @@ -134,6 +136,15 @@ void collisions_compute_barycentric ( float pv[3], float p1[3], float p2[3], flo void interpolateOnTriangle ( float to[3], float v1[3], float v2[3], float v3[3], double w1, double w2, double w3 ); ///////////////////////////////////////////////// +// used in effect.c +///////////////////////////////////////////////// +CollisionModifierData **get_collisionobjects(Object *self, int *numcollobj); + +///////////////////////////////////////////////// + + + +///////////////////////////////////////////////// #endif |