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authorLuca Rood <dev@lucarood.com>2018-09-26 18:18:16 +0300
committerLuca Rood <dev@lucarood.com>2018-09-26 18:49:40 +0300
commit0666ece2e2f96571200d693d9d7bee1ca72d026f (patch)
treed19df74e5f36d4a745dd5ea917ccf840a6e61923 /source/blender/blenkernel/BKE_collision.h
parenta27d97d1b737037e7c09d3052ba5c644588024ec (diff)
Cloth: Collision improvements
This commit includes several performance, stability, and reliability improvements to cloth collisions. Most notably: * The implementation of a new self-collisions system. * Multithreading of collision detection. * Implementation of single sided collisions and normal overrides. * Replacement of the `plNearestPoints` function from Bullet with a dedicated solution. Further, this also includes several bug fixes, and algorithmic improvements. Reviewed By: brecht Differential Revision: http://developer.blender.org/D3712
Diffstat (limited to 'source/blender/blenkernel/BKE_collision.h')
-rw-r--r--source/blender/blenkernel/BKE_collision.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h
index a082b5be804..9bd1f5385da 100644
--- a/source/blender/blenkernel/BKE_collision.h
+++ b/source/blender/blenkernel/BKE_collision.h
@@ -63,6 +63,7 @@ typedef enum {
COLLISION_USE_COLLFACE = (1 << 2),
COLLISION_IS_EDGES = (1 << 3),
#endif
+ COLLISION_INACTIVE = (1 << 4),
} COLLISION_FLAGS;
@@ -73,7 +74,7 @@ typedef enum {
typedef struct CollPair {
unsigned int face1; // cloth face
unsigned int face2; // object face
- double distance; // magnitude of vector
+ float distance;
float normal[3];
float vector[3]; // unnormalized collision vector: p2-p1
float pa[3], pb[3]; // collision point p1 on face1, p2 on face2