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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-26 13:52:55 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2010-03-26 13:52:55 +0300
commit666cca69e90bf1f5c1bfb5a6582c56c2e8311f04 (patch)
tree5d467cc4e8e6163f094353369783c79ccc4b59d9 /source/blender/blenkernel/BKE_collision.h
parent05b1f00858313930b8a850aff6349bb6ab68efff (diff)
Cloth simulation can now use a group to specify which objects
to collide with, in addition to the effectors group. (commit 27746 by Brecht from render25 branch)
Diffstat (limited to 'source/blender/blenkernel/BKE_collision.h')
-rw-r--r--source/blender/blenkernel/BKE_collision.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h
index 689fa96ffa6..91c5eb4afee 100644
--- a/source/blender/blenkernel/BKE_collision.h
+++ b/source/blender/blenkernel/BKE_collision.h
@@ -49,12 +49,13 @@
#include "BLI_kdopbvh.h"
-struct Object;
-struct Scene;
struct Cloth;
-struct MFace;
-struct DerivedMesh;
struct ClothModifierData;
+struct DerivedMesh;
+struct Group;
+struct MFace;
+struct Object;
+struct Scene;
////////////////////////////////////////
// used for collisions in collision.c
@@ -139,7 +140,7 @@ void interpolateOnTriangle ( float to[3], float v1[3], float v2[3], float v3[3],
/////////////////////////////////////////////////
// used in effect.c
/////////////////////////////////////////////////
-Object **get_collisionobjects(struct Scene *scene, Object *self, int *numcollobj);
+struct Object **get_collisionobjects(struct Scene *scene, struct Object *self, struct Group *group, int *numcollobj);
typedef struct ColliderCache {
struct ColliderCache *next, *prev;
@@ -147,7 +148,7 @@ typedef struct ColliderCache {
struct CollisionModifierData *collmd;
} ColliderCache;
-struct ListBase *get_collider_cache(struct Scene *scene, Object *self);
+struct ListBase *get_collider_cache(struct Scene *scene, struct Object *self, struct Group *group);
void free_collider_cache(struct ListBase **colliders);
/////////////////////////////////////////////////