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authorTon Roosendaal <ton@blender.org>2008-12-31 20:11:42 +0300
committerTon Roosendaal <ton@blender.org>2008-12-31 20:11:42 +0300
commitc9b60a7b64c75bf999cb8390b328aa42e7a5f53f (patch)
treeebd8dc28b62913d6fa7d675c6d21ac31c5c3119e /source/blender/blenkernel/BKE_context.h
parentb65a3e9337ac1d9c3870e0e04ee96090bc7e9b23 (diff)
2.5
So, editmode mesh is back! :) At the moment only TABkey works and mouse select, 1 vertex at a time. More will follow of course. Note for the devs: - G.editMesh has been removed, be careful with old code. - EditMesh now is property of Mesh itself Although it means unlimited editmodes, for migration purposes we better stick to 1 "obedit" per scene, which is in Context too - G.obedit will get removed soon, so use CTX_data_edit_object(C) Or if you can't, just scene->obedit for now - Also removed the CTX_data_edit_mesh(), this has no meaning anymore. EditMesh is not context senstitive anymore, only the edit-object for time being is. - Martin: I've already tucked some EditMesh pointer in T and removed all G.editMesh there.
Diffstat (limited to 'source/blender/blenkernel/BKE_context.h')
-rw-r--r--source/blender/blenkernel/BKE_context.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/blenkernel/BKE_context.h b/source/blender/blenkernel/BKE_context.h
index 791d7251ef5..88c71a1fe44 100644
--- a/source/blender/blenkernel/BKE_context.h
+++ b/source/blender/blenkernel/BKE_context.h
@@ -142,10 +142,7 @@ int CTX_data_visible_bases(const bContext *C, ListBase *list);
struct Object *CTX_data_active_object(const bContext *C);
struct Base *CTX_data_active_base(const bContext *C);
-
struct Object *CTX_data_edit_object(const bContext *C);
-struct EditMesh *CTX_data_edit_mesh(const bContext *C);
-struct ListBase *CTX_data_edit_armature(const bContext *C);
/* Data Evaluation Context */