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author | Joshua Leung <aligorith@gmail.com> | 2007-06-14 16:29:56 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2007-06-14 16:29:56 +0400 |
commit | 0ed2e0e706de6aa322807602599528c207157666 (patch) | |
tree | 7b35867a073b5354c6f1648f07602b0ecd90f8a2 /source/blender/blenkernel/BKE_curve.h | |
parent | 5c941fb42e9be138a47b0ce7ff5848ae780a0ad2 (diff) |
== Armature - Duplicating Bones ==
Duplicating bones now also duplicates the Transform Locks, and IK DOF settings, along with constraints.
I have noticed a few random crashes while editing armatures recently, that seem to occur after duplicating a chain of bones. I've yet to find the cause though.
Diffstat (limited to 'source/blender/blenkernel/BKE_curve.h')
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