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authorTon Roosendaal <ton@blender.org>2009-01-04 17:14:06 +0300
committerTon Roosendaal <ton@blender.org>2009-01-04 17:14:06 +0300
commitf7cb86df3a9ceccc4d649e42735732a608169157 (patch)
tree558a9ba43708a2213b1afa8f46d79f5daa140bc6 /source/blender/blenkernel/BKE_curve.h
parent74f9e98c828c17910405092785633373d4ae88e8 (diff)
2.5
Think global, act local! The old favorite G.scene gone! Man... that took almost 2 days. Also removed G.curscreen and G.edbo. Not everything could get solved; here's some notes. - modifiers now store current scene in ModifierData. This is not meant for permanent, but it can probably stick there until we cleaned the anim system and depsgraph to cope better with timing issues. - Game engine G.scene should become an argument for staring it. Didn't solve this yet. - Texture nodes should get scene cfra, but the current implementation is too tightly wrapped to do it easily.
Diffstat (limited to 'source/blender/blenkernel/BKE_curve.h')
-rw-r--r--source/blender/blenkernel/BKE_curve.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_curve.h b/source/blender/blenkernel/BKE_curve.h
index 25d6d78c4aa..49e39f287f5 100644
--- a/source/blender/blenkernel/BKE_curve.h
+++ b/source/blender/blenkernel/BKE_curve.h
@@ -34,6 +34,7 @@
struct Curve;
struct ListBase;
struct Object;
+struct Scene;
struct Nurb;
struct ListBase;
struct BezTriple;
@@ -68,9 +69,9 @@ void makeknots( struct Nurb *nu, short uv, short type);
void makeNurbfaces(struct Nurb *nu, float *coord_array, int rowstride);
void makeNurbcurve(struct Nurb *nu, float *coord_array, float *tilt_array, float *radius_array, int resolu);
void forward_diff_bezier(float q0, float q1, float q2, float q3, float *p, int it, int stride);
-float *make_orco_curve( struct Object *ob);
+float *make_orco_curve(struct Scene *scene, struct Object *ob);
float *make_orco_surf( struct Object *ob);
-void makebevelcurve( struct Object *ob, struct ListBase *disp);
+void makebevelcurve(struct Scene *scene, struct Object *ob, struct ListBase *disp);
void makeBevelList( struct Object *ob);