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authorCampbell Barton <ideasman42@gmail.com>2021-12-07 09:19:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-12-07 09:38:48 +0300
commitffc4c126f5416b04a01653e7a03451797b98aba4 (patch)
treeac63d70d33aae5ab1666c9c2f62058c9c1eebd5c /source/blender/blenkernel/BKE_curve_to_mesh.hh
parentf159d49f56cedccd509ee93f5a5fb51f4f39eeb8 (diff)
Cleanup: move public doc-strings into headers for 'blenkernel'
- Added space below non doc-string comments to make it clear these aren't comments for the symbols directly below them. - Use doxy sections for some headers. - Minor improvements to doc-strings. Ref T92709
Diffstat (limited to 'source/blender/blenkernel/BKE_curve_to_mesh.hh')
-rw-r--r--source/blender/blenkernel/BKE_curve_to_mesh.hh14
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_curve_to_mesh.hh b/source/blender/blenkernel/BKE_curve_to_mesh.hh
index fb077425336..cf5c8b87ede 100644
--- a/source/blender/blenkernel/BKE_curve_to_mesh.hh
+++ b/source/blender/blenkernel/BKE_curve_to_mesh.hh
@@ -25,7 +25,21 @@ struct CurveEval;
namespace blender::bke {
+/**
+ * Extrude all splines in the profile curve along the path of every spline in the curve input.
+ * Transfer curve attributes to the mesh.
+ *
+ * \note Normal calculation is by far the slowest part of calculations relating to the result mesh.
+ * Although it would be a sensible decision to use the better topology information available while
+ * generating the mesh to also generate the normals, that work may wasted if the output mesh is
+ * changed anyway in a way that affects the normals. So currently this code uses the safer /
+ * simpler solution of deferring normal calculation to the rest of Blender.
+ */
Mesh *curve_to_mesh_sweep(const CurveEval &curve, const CurveEval &profile, bool fill_caps);
+/**
+ * Create a loose-edge mesh based on the evaluated path of the curve's splines.
+ * Transfer curve attributes to the mesh.
+ */
Mesh *curve_to_wire_mesh(const CurveEval &curve);
} // namespace blender::bke