diff options
author | Miika Hamalainen <blender@miikah.org> | 2011-10-14 00:00:22 +0400 |
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committer | Miika Hamalainen <blender@miikah.org> | 2011-10-14 00:00:22 +0400 |
commit | 8bf78d7f5676520bf6f4241afb88fba506e342f4 (patch) | |
tree | 4b488a48bd9e5726111f75b7383874695f634ad1 /source/blender/blenkernel/BKE_customdata.h | |
parent | 28f77d398e48a8a3d5c2732400c2838b233c27b9 (diff) |
Dynamic Paint:
* Fix: Wave "timescale" also changed simulation behavior. Now different timescale values will lead to nearly identical results, just slower or faster.
* Added "Displace Factor" setting for vertex displace surfaces. You can use it to adjust final displace strength or use negative values to paint bumps.
* Added clamp/map value to wave image sequence output settings.
* RNA description tweaking.
* General code tweaking.
Diffstat (limited to 'source/blender/blenkernel/BKE_customdata.h')
-rw-r--r-- | source/blender/blenkernel/BKE_customdata.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h index c30100ea55a..23e79fbd73a 100644 --- a/source/blender/blenkernel/BKE_customdata.h +++ b/source/blender/blenkernel/BKE_customdata.h @@ -280,6 +280,8 @@ const char *CustomData_layertype_name(int type); /* make sure the name of layer at index is unique */ void CustomData_set_layer_unique_name(struct CustomData *data, int index); +void CustomData_validate_layer_name(const struct CustomData *data, int type, char *name, char *outname); + /* for file reading compatibility, returns false if the layer was freed, only after this test passes, layer->data should be assigned */ int CustomData_verify_versions(struct CustomData *data, int index); |