diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2014-10-21 19:01:56 +0400 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2014-10-21 19:06:42 +0400 |
commit | 21836250c06c87bb267948bcc559b474e8ced564 (patch) | |
tree | 13aeee285336b7bacd56bb44b8160bf4ff95733b /source/blender/blenkernel/BKE_customdata.h | |
parent | b770964558c49d6cbdd766956d9dde4100dcc75f (diff) |
Fix T42260: By repeatedly joining meshes, you could end up with thousands of UVLayers
This is only an indirect fix, in fact: this commit adds a public API to check
the maximum number of a given layer type (`CustomData_layertype_layers_max()`),
and uses it to forbid too much layer creation in `CustomData_merge()`.
This only affects UVs/VCol data though, but merge behavior in itself is not a bug
actually, how user managed to get thousands of different UV layer names remain
rather mysterious...
Diffstat (limited to 'source/blender/blenkernel/BKE_customdata.h')
-rw-r--r-- | source/blender/blenkernel/BKE_customdata.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h index 9a6524cc9ab..51c78948c70 100644 --- a/source/blender/blenkernel/BKE_customdata.h +++ b/source/blender/blenkernel/BKE_customdata.h @@ -327,6 +327,7 @@ int CustomData_sizeof(int type); /* get the name of a layer type */ const char *CustomData_layertype_name(int type); bool CustomData_layertype_is_singleton(int type); +int CustomData_layertype_layers_max(const int type); /* make sure the name of layer at index is unique */ void CustomData_set_layer_unique_name(struct CustomData *data, int index); |