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authorBastien Montagne <montagne29@wanadoo.fr>2015-02-05 16:38:59 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-02-05 16:38:59 +0300
commit2c3e4fbd7e91e7faeaaed3946874beb4be4e7817 (patch)
treec4710b2c578efacc67007a63ffd9f656405a19d1 /source/blender/blenkernel/BKE_customdata.h
parent138c9dba9be67a93c91717ae3fcd8855aced9185 (diff)
Add Custom Loop Normals to Data Transfer.
Titles says everything, just two notes: * We have to actually transfer plain *normals*, not 'compressed' clnors, so had to add pre/post process to transfer to make the conversions. * Also added interpolation and advanced copy/mixing to CD_NORMAL, for same reasons.
Diffstat (limited to 'source/blender/blenkernel/BKE_customdata.h')
-rw-r--r--source/blender/blenkernel/BKE_customdata.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index f11aad27e4b..f3f1e0a407e 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -397,6 +397,8 @@ enum {
CD_FAKE_BWEIGHT = CD_FAKE | CD_BWEIGHT, /* *sigh*. */
CD_FAKE_UV = CD_FAKE | CD_MLOOPUV, /* UV flag, because we handle both loop's UVs and poly's textures. */
+ CD_FAKE_LNOR = CD_FAKE | CD_CUSTOMLOOPNORMAL, /* Because we play with clnor and temp lnor layers here. */
+
CD_FAKE_SHARP = CD_FAKE | 200, /* Sharp flag for edges, smooth flag for faces. */
};