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authorSergey Sharybin <sergey.vfx@gmail.com>2015-08-03 16:57:22 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-08-03 16:57:22 +0300
commit7cfb05dcb0790cc4aa209ecb63649aa756cb730f (patch)
tree28aa72d4ef934d2f3c3206e653a522f9844ed8ba /source/blender/blenkernel/BKE_depsgraph.h
parentb4e1b7b18c16f5fa7e8b7f475061e73dad3f4338 (diff)
OpenSubdiv: Resolve crashes when other object depends on subsurf-ed object
Cases like using subsurfed object as a boolean operand can't be evaluated on GPU and needs to have all the CCG on CPU. This commit resolves existing configuration to survive, but new configurations would need to have some sort of forced object update so all the data is being moved on CPU if it was previously on GPU.
Diffstat (limited to 'source/blender/blenkernel/BKE_depsgraph.h')
-rw-r--r--source/blender/blenkernel/BKE_depsgraph.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_depsgraph.h b/source/blender/blenkernel/BKE_depsgraph.h
index 862f91f567e..7d7db332dd2 100644
--- a/source/blender/blenkernel/BKE_depsgraph.h
+++ b/source/blender/blenkernel/BKE_depsgraph.h
@@ -72,6 +72,10 @@ enum {
* who're using curve deform, where_on_path and so.
*/
DAG_EVAL_NEED_CURVE_PATH = 1,
+ /* Scene evaluation would need to have object's data on CPU,
+ * meaning no GPU shortcuts is allowed.
+ */
+ DAG_EVAL_NEED_CPU = 2,
};
/* Global initialization/deinitialization */