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author | Lukas Steiblys <imbusy@imbusy.org> | 2009-10-02 02:29:15 +0400 |
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committer | Lukas Steiblys <imbusy@imbusy.org> | 2009-10-02 02:29:15 +0400 |
commit | 0677398a649b6b8c293df3ce3c6668f0a3be3bc8 (patch) | |
tree | 9d510a5bd23559bf4fae670ed04d7e5d6c12578c /source/blender/blenkernel/BKE_depsgraph.h | |
parent | 59248e9f62006ba05e3098e4d213f3dcb23fe711 (diff) | |
parent | bc942eceacb638735dc4f4f68252c4c207147a70 (diff) |
merge from 23153 to 23595soc-2009-imbusy
Diffstat (limited to 'source/blender/blenkernel/BKE_depsgraph.h')
-rw-r--r-- | source/blender/blenkernel/BKE_depsgraph.h | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_depsgraph.h b/source/blender/blenkernel/BKE_depsgraph.h index e242ead3b87..44f8238d4d9 100644 --- a/source/blender/blenkernel/BKE_depsgraph.h +++ b/source/blender/blenkernel/BKE_depsgraph.h @@ -96,19 +96,27 @@ void draw_all_deps(void); /* ********** API *************** */ /* Note that the DAG never executes changes in Objects, only sets flags in Objects */ + /* (re)-create dependency graph for scene */ void DAG_scene_sort(struct Scene *sce); /* flag all objects that need recalc because they're animated */ void DAG_scene_update_flags(struct Scene *sce, unsigned int lay); - /* flag all objects that need recalc because they're animated, influencing this object only */ -void DAG_object_update_flags(struct Scene *sce, struct Object *ob, unsigned int lay); - /* flushes all recalc flags in objects down the dependency tree */ void DAG_scene_flush_update(struct Scene *sce, unsigned int lay, int time); + + /* flag all IDs that need recalc because they're animated, influencing + this ID only. only for objects currently */ +void DAG_id_update_flags(struct ID *id); /* flushes all recalc flags for this object down the dependency tree, - but not the DAG only supports objects and object data currently */ + but note the DAG only supports objects and object data currently */ void DAG_id_flush_update(struct ID *id, short flag); + /* when setting manual RECALC flags, call this afterwards */ +void DAG_ids_flush_update(int time); + /* (re)-create dependency graph for armature pose */ void DAG_pose_sort(struct Object *ob); + + /* callback for editors module to do updates */ +void DAG_editors_update_cb(void (*func)(struct Main *bmain, struct ID *id)); #endif |