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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-05 00:51:09 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-09-05 00:51:09 +0400
commit7df35db1b1364dcd81dd8247ad3707d40a78fd59 (patch)
treefb967409fddbb02ee70fbdfa1e404fae115a312e /source/blender/blenkernel/BKE_depsgraph.h
parent5342f7930fb26855b92f337ace45f2ee51153957 (diff)
2.5
Notifiers --------- Various fixes for wrong use of notifiers, and some new notifiers to make things a bit more clear and consistent, with two notable changes: * Geometry changes are now done with NC_GEOM, rather than NC_OBJECT|ND_GEOM_, so an object does need to be available. * Space data now use NC_SPACE|ND_SPACE_*, instead of data notifiers or even NC_WINDOW in some cases. Note that NC_SPACE should only be used for notifying about changes in space data, we don't want to go back to allqueue(REDRAW..). Depsgraph --------- The dependency graph now has a different flush call: DAG_object_flush_update(scene, ob, flag) is replaced by: DAG_id_flush_update(id, flag) It still works basically the same, one difference is that it now also accepts object data (e.g. Mesh), again to avoid requiring an Object to be available. Other ID types will simply do nothing at the moment. Docs ---- I made some guidelines for how/when to do which kinds of updates and notifiers. I can't specify totally exact how to make these decisions, but these are basically the guidelines I use. So, new and updated docs are here: http://wiki.blender.org/index.php/BlenderDev/Blender2.5/NotifiersUpdates http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataNotifiers
Diffstat (limited to 'source/blender/blenkernel/BKE_depsgraph.h')
-rw-r--r--source/blender/blenkernel/BKE_depsgraph.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_depsgraph.h b/source/blender/blenkernel/BKE_depsgraph.h
index 70b6c1d13f4..e242ead3b87 100644
--- a/source/blender/blenkernel/BKE_depsgraph.h
+++ b/source/blender/blenkernel/BKE_depsgraph.h
@@ -32,6 +32,8 @@
#define DEPS_DEBUG
*/
+struct ID;
+struct Main;
struct Scene;
struct DagNodeQueue;
struct DagForest;
@@ -103,8 +105,9 @@ void DAG_object_update_flags(struct Scene *sce, struct Object *ob, unsigned int
/* flushes all recalc flags in objects down the dependency tree */
void DAG_scene_flush_update(struct Scene *sce, unsigned int lay, int time);
- /* flushes all recalc flags for this object down the dependency tree */
-void DAG_object_flush_update(struct Scene *sce, struct Object *ob, short flag);
+ /* flushes all recalc flags for this object down the dependency tree,
+ but not the DAG only supports objects and object data currently */
+void DAG_id_flush_update(struct ID *id, short flag);
void DAG_pose_sort(struct Object *ob);