diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-09-14 16:26:34 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-09-14 16:26:34 +0400 |
commit | 8d3955c28d4f3db7026dc7f1a33a421a727f89d3 (patch) | |
tree | 502e22a0c45d7c22aea386740f31d7b2e55134c2 /source/blender/blenkernel/BKE_depsgraph.h | |
parent | 75d4a836b8427f1d71f41d037390352bffeafee4 (diff) |
Depsgraph:
* Move function to compute visible screen layers to BKE.
* Use this now in the depsgraph, was still using this all layers
to flush. Still missing a way to get the current scene in
background mode..
* Also two more function to not require a scene pointer anymore:
* DAG_object_update_flags is now DAG_id_update_flags.
* DAG_ids_flush_update is now available next to DAG_scene_flush_update.
Diffstat (limited to 'source/blender/blenkernel/BKE_depsgraph.h')
-rw-r--r-- | source/blender/blenkernel/BKE_depsgraph.h | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_depsgraph.h b/source/blender/blenkernel/BKE_depsgraph.h index e242ead3b87..17a4749f704 100644 --- a/source/blender/blenkernel/BKE_depsgraph.h +++ b/source/blender/blenkernel/BKE_depsgraph.h @@ -96,19 +96,24 @@ void draw_all_deps(void); /* ********** API *************** */ /* Note that the DAG never executes changes in Objects, only sets flags in Objects */ + /* (re)-create dependency graph for scene */ void DAG_scene_sort(struct Scene *sce); /* flag all objects that need recalc because they're animated */ void DAG_scene_update_flags(struct Scene *sce, unsigned int lay); - /* flag all objects that need recalc because they're animated, influencing this object only */ -void DAG_object_update_flags(struct Scene *sce, struct Object *ob, unsigned int lay); - /* flushes all recalc flags in objects down the dependency tree */ void DAG_scene_flush_update(struct Scene *sce, unsigned int lay, int time); + + /* flag all IDs that need recalc because they're animated, influencing + this ID only. only for objects currently */ +void DAG_id_update_flags(struct ID *id); /* flushes all recalc flags for this object down the dependency tree, - but not the DAG only supports objects and object data currently */ + but note the DAG only supports objects and object data currently */ void DAG_id_flush_update(struct ID *id, short flag); + /* when setting manual RECALC flags, call this afterwards */ +void DAG_ids_flush_update(int time); + /* (re)-create dependency graph for armature pose */ void DAG_pose_sort(struct Object *ob); #endif |