diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-04-05 16:57:36 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-04-05 16:57:36 +0300 |
commit | fa5e5f898edcd25897e4dc288b853db11e6539bb (patch) | |
tree | 73eba4511dc90f529ef7d096169235447c86d9af /source/blender/blenkernel/BKE_depsgraph.h | |
parent | 1980f3d3b8fc5b862143c9e3fc29b28f41e15e3b (diff) |
Cleanup: Remove depsgraph stubs
Diffstat (limited to 'source/blender/blenkernel/BKE_depsgraph.h')
-rw-r--r-- | source/blender/blenkernel/BKE_depsgraph.h | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/source/blender/blenkernel/BKE_depsgraph.h b/source/blender/blenkernel/BKE_depsgraph.h index 93db48ce49a..00de4ca2f82 100644 --- a/source/blender/blenkernel/BKE_depsgraph.h +++ b/source/blender/blenkernel/BKE_depsgraph.h @@ -117,7 +117,6 @@ void DAG_scene_free(struct Scene *sce); * not cause any updates but is used by external render engines to detect if for * example a datablock was removed. */ -void DAG_scene_update_flags(struct Main *bmain, struct Scene *sce, unsigned int lay, const bool do_time, const bool do_invisible_flush); void DAG_on_visible_update(struct Main *bmain, const bool do_time); void DAG_id_tag_update(struct ID *id, short flag); @@ -136,15 +135,10 @@ int DAG_id_type_tagged(struct Main *bmain, short idtype); * DAG_ids_check_recalc and DAG_ids_clear_recalc are used for external render * engines to detect changes. */ -void DAG_scene_flush_update(struct Main *bmain, struct Scene *sce, unsigned int lay, const short do_time); void DAG_ids_flush_tagged(struct Main *bmain); void DAG_ids_check_recalc(struct Main *bmain, struct Scene *scene, bool time); void DAG_ids_clear_recalc(struct Main *bmain); -/* Armature: sorts the bones according to dependencies between them */ - -void DAG_pose_sort(struct Object *ob); - /* Editors: callbacks to notify editors of datablock changes */ void DAG_editors_update_cb(void (*id_func)(struct Main *bmain, struct ID *id), @@ -155,25 +149,13 @@ void DAG_editors_update_pre(struct Main *bmain, struct Scene *scene, bool time); /* ** Threaded update ** */ -/* Initialize the DAG for threaded update. */ -void DAG_threaded_update_begin(struct Scene *scene, - void (*func)(void *node, void *user_data), - void *user_data); - -void DAG_threaded_update_handle_node_updated(void *node_v, - void (*func)(void *node, void *user_data), - void *user_data); - /* Debugging: print dependency graph for scene or armature object to console */ void DAG_print_dependencies(struct Main *bmain, struct Scene *scene, struct Object *ob); /* ************************ DAG querying ********************* */ -struct Object *DAG_get_node_object(void *node_v); -const char *DAG_get_node_name(struct Scene *scene, void *node_v); short DAG_get_eval_flags_for_object(struct Scene *scene, void *object); -bool DAG_is_acyclic(struct Scene *scene); /* ************************ DAG ********************* */ |