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authorSergey Sharybin <sergey.vfx@gmail.com>2017-04-05 16:57:36 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-04-05 16:57:36 +0300
commitfa5e5f898edcd25897e4dc288b853db11e6539bb (patch)
tree73eba4511dc90f529ef7d096169235447c86d9af /source/blender/blenkernel/BKE_depsgraph.h
parent1980f3d3b8fc5b862143c9e3fc29b28f41e15e3b (diff)
Cleanup: Remove depsgraph stubs
Diffstat (limited to 'source/blender/blenkernel/BKE_depsgraph.h')
-rw-r--r--source/blender/blenkernel/BKE_depsgraph.h18
1 files changed, 0 insertions, 18 deletions
diff --git a/source/blender/blenkernel/BKE_depsgraph.h b/source/blender/blenkernel/BKE_depsgraph.h
index 93db48ce49a..00de4ca2f82 100644
--- a/source/blender/blenkernel/BKE_depsgraph.h
+++ b/source/blender/blenkernel/BKE_depsgraph.h
@@ -117,7 +117,6 @@ void DAG_scene_free(struct Scene *sce);
* not cause any updates but is used by external render engines to detect if for
* example a datablock was removed. */
-void DAG_scene_update_flags(struct Main *bmain, struct Scene *sce, unsigned int lay, const bool do_time, const bool do_invisible_flush);
void DAG_on_visible_update(struct Main *bmain, const bool do_time);
void DAG_id_tag_update(struct ID *id, short flag);
@@ -136,15 +135,10 @@ int DAG_id_type_tagged(struct Main *bmain, short idtype);
* DAG_ids_check_recalc and DAG_ids_clear_recalc are used for external render
* engines to detect changes. */
-void DAG_scene_flush_update(struct Main *bmain, struct Scene *sce, unsigned int lay, const short do_time);
void DAG_ids_flush_tagged(struct Main *bmain);
void DAG_ids_check_recalc(struct Main *bmain, struct Scene *scene, bool time);
void DAG_ids_clear_recalc(struct Main *bmain);
-/* Armature: sorts the bones according to dependencies between them */
-
-void DAG_pose_sort(struct Object *ob);
-
/* Editors: callbacks to notify editors of datablock changes */
void DAG_editors_update_cb(void (*id_func)(struct Main *bmain, struct ID *id),
@@ -155,25 +149,13 @@ void DAG_editors_update_pre(struct Main *bmain, struct Scene *scene, bool time);
/* ** Threaded update ** */
-/* Initialize the DAG for threaded update. */
-void DAG_threaded_update_begin(struct Scene *scene,
- void (*func)(void *node, void *user_data),
- void *user_data);
-
-void DAG_threaded_update_handle_node_updated(void *node_v,
- void (*func)(void *node, void *user_data),
- void *user_data);
-
/* Debugging: print dependency graph for scene or armature object to console */
void DAG_print_dependencies(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* ************************ DAG querying ********************* */
-struct Object *DAG_get_node_object(void *node_v);
-const char *DAG_get_node_name(struct Scene *scene, void *node_v);
short DAG_get_eval_flags_for_object(struct Scene *scene, void *object);
-bool DAG_is_acyclic(struct Scene *scene);
/* ************************ DAG ********************* */