diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2010-06-28 15:07:02 +0400 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2010-06-28 15:07:02 +0400 |
commit | 8517a7a3cd93532ef1ff53ccbf07e8fc14a5109e (patch) | |
tree | d7280bdbe9ed6b57b05155f35d6b0e39a466d2d7 /source/blender/blenkernel/BKE_displist.h | |
parent | aae952be1fc0d3ff6955e8d542d5330e93e96ef7 (diff) |
Fix #20965: metaballs partticles and volume material crash rendering
Fix #21187: 2.5svn26947 - particles + meta sphere = crash in rendering
Use separated displists for mballs in view3d and render stuff.
Do not recalculate displist for view3d while rendering - mball.c
uses several global variables which shouldn't be accepted from
parallel threads.
Diffstat (limited to 'source/blender/blenkernel/BKE_displist.h')
-rw-r--r-- | source/blender/blenkernel/BKE_displist.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h index 9e75e55adf6..df0627f61ba 100644 --- a/source/blender/blenkernel/BKE_displist.h +++ b/source/blender/blenkernel/BKE_displist.h @@ -93,6 +93,7 @@ extern void makeDispListCurveTypes(struct Scene *scene, struct Object *ob, int f extern void makeDispListCurveTypes_forRender(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, struct DerivedMesh **derivedFinal, int forOrco); extern void makeDispListCurveTypes_forOrco(struct Scene *scene, struct Object *ob, struct ListBase *dispbase); extern void makeDispListMBall(struct Scene *scene, struct Object *ob); +extern void makeDispListMBall_forRender(struct Scene *scene, struct Object *ob, struct ListBase *dispbase); extern void shadeDispList(struct Scene *scene, struct Base *base); extern void shadeMeshMCol(struct Scene *scene, struct Object *ob, struct Mesh *me); |