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authorSergey Sharybin <sergey.vfx@gmail.com>2010-03-05 19:47:52 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2010-03-05 19:47:52 +0300
commitd0c70ad1d581d69f650d604293c006b2e0023310 (patch)
treeb0fdfd5063ed11dd875ca602f8bbf09f5c4cdb8f /source/blender/blenkernel/BKE_displist.h
parentbf4d8ffe3ab8a85a8e3071d54a1eaf84960ddae3 (diff)
Constructive modifiers for curves and surfaces
Used approach with creating DerivedMesh for curves whet they've got such modifiers. Available modifiers are: array, edge split, mirror, solidify, subsurf.
Diffstat (limited to 'source/blender/blenkernel/BKE_displist.h')
-rw-r--r--source/blender/blenkernel/BKE_displist.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index a250456f5c1..2baefc83678 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -102,5 +102,8 @@ void fastshade_free_render(void);
float calc_taper(struct Scene *scene, struct Object *taperobj, int cur, int tot);
+/* add Orco layer to the displist object which has got derived mesh and return orco */
+float *makeOrcoDispList(struct Scene *scene, struct Object *ob, int forRender);
+
#endif