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authorDaniel Dunbar <daniel@zuster.org>2004-01-07 08:50:17 +0300
committerDaniel Dunbar <daniel@zuster.org>2004-01-07 08:50:17 +0300
commit8e9e9e6e357539caee8bbdc337b3369ffb574c14 (patch)
tree170ccb1b0ab1953d9e612280902d90671c95e74f /source/blender/blenkernel/BKE_displist.h
parente2a2ceb6e539f46cd8a0e742c1e52a9dc0ef16d6 (diff)
- migrated a subsurf routine to displist.c: displistmesh_calc_vert_normals()
- removed some vertice tweaking for subsurf->displist conversion - replaced stupid way of doing edcode calculation for ME_OPT_EDGES flag
Diffstat (limited to 'source/blender/blenkernel/BKE_displist.h')
-rw-r--r--source/blender/blenkernel/BKE_displist.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index 1999e1a642d..f38fd894ea9 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -67,6 +67,8 @@ struct DispListMesh {
int flag;
};
+void displistmesh_calc_vert_normals(DispListMesh *dlm);
+
/*
* All the different DispList.type's use the
* data in the displist structure in fairly