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authorTon Roosendaal <ton@blender.org>2004-07-09 00:38:27 +0400
committerTon Roosendaal <ton@blender.org>2004-07-09 00:38:27 +0400
commitf77bc7eb7d56239f9dfab3663b79c474f8763bbd (patch)
treed5402fb4a8a2996945b8ef7607e927886434dce5 /source/blender/blenkernel/BKE_displist.h
parent6757a8159b7a64a4ac1444046f967bb2b88909ad (diff)
Quite a large one this time... but now we have:
Edges in Mesh - adds automatic when you use creases. For other situations; call the void make_edges(Mesh *me) in mesh.c. Of course, once in editmode the edges are automatically recreated. - in F9 buttons you can add/remove edges too - both for Mesh and DisplistMesh, so it speeds up drawing quite some in wireframe - render for edges can't work... edges have no material nor tface nor col.. so here still the faces are rendered in wire Creases in Subsurf - based on the code by Chris McFarlen - main changes is that now edges are used, saving quite some data in file - use SHIFT+E in editmode to set edges-sharpness. values go from 0-1 - in F9 buttons you can set draw-crease mode. It draws now blended from wire color to edge-select color (as provided in Theme) Known issue: setting sharpness on 1 cube (subdiv 2) gives weird results with some values... Chris, can you check? Further; code cleanups, changing 0 in NULL when needed, no warnings, etc etc
Diffstat (limited to 'source/blender/blenkernel/BKE_displist.h')
-rw-r--r--source/blender/blenkernel/BKE_displist.h8
1 files changed, 2 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index 18b421f1780..8b258a69862 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -64,8 +64,9 @@ struct EditMesh;
typedef struct DispListMesh DispListMesh;
struct DispListMesh {
- int totvert, totface;
+ int totvert, totedge, totface;
struct MVert *mvert;
+ struct MEdge *medge;
struct MCol *mcol;
struct MFace *mface;
struct TFace *tface;
@@ -102,11 +103,6 @@ typedef struct DispList {
unsigned int *col1, *col2;
struct DispListMesh *mesh;
- /* Begin NASTY_NLA_STUFF */
-// int *offset, *run; /* Used to index into the bone & weight lists */
-// struct Bone *bones;
-// float *weights;
- /* End NASTY_NLA_STUFF */
} DispList;
extern void copy_displist(struct ListBase *lbn, struct ListBase *lb);