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authorDaniel Dunbar <daniel@zuster.org>2005-07-28 00:16:41 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-07-28 00:16:41 +0400
commit4b1588e277d6a6e6bc7dc9553652d2ca4aad2d73 (patch)
tree39310f93a57a9d3cbac4be639723a5aed2eb6291 /source/blender/blenkernel/BKE_displist.h
parent410512e2656007587cc1671c71c37cbc0b5bda4f (diff)
- update storage.c to use standard time codes (should fix issue
with MSVS 8) - broke mesh_create_shadedColors out of shadeDispList, used to build vertex colors for mesh in vpaint as well (also fixed bug where they were not initialized correctly for subsurfs) - added modifier_copyData and modifier_findByType functions - change editmode modifiers to only calculate if Realtime and Editmode bits are both set, makes more sense for copying modifiers - update object_copy to correctly copy modifiers - removed duplicate redefinition of ME_ attributes in python, this is a horrible idea, why was it done in the first place? - update armature auto vertex group code to check for subsurf in modifier stack - fixed flip_subdivision to work with move to modifier stack - added copymenu_modifiers, can copy all modifiers or just data from first modifier of a certain type (not sure how to deal with multiple modifiers of same type... not a big issue though I think)
Diffstat (limited to 'source/blender/blenkernel/BKE_displist.h')
-rw-r--r--source/blender/blenkernel/BKE_displist.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index eb66397fb37..463b7b22e1d 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -147,5 +147,7 @@ void imagestodisplist(void);
void reshadeall_displist(void);
void filldisplist(struct ListBase *dispbase, struct ListBase *to);
+void mesh_create_shadedColors(struct Object *ob, int onlyForMesh, unsigned int **col1_r, unsigned int **col2_r);
+
#endif