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authorBen Batt <benbatt@gmail.com>2006-12-05 20:42:03 +0300
committerBen Batt <benbatt@gmail.com>2006-12-05 20:42:03 +0300
commit4f8079d49cc0cc037ef429123ee6faf031b5c333 (patch)
tree027e9ed89fd694d45827b4a46431976ab59fa755 /source/blender/blenkernel/BKE_displist.h
parent869eeadeff956f88f48a3b26ea69d0c2938233a3 (diff)
Modifier Stack: Limit calculation to required data.
This commit upgrades the modifier stack to only calculate the data which is needed, either by modifiers further down the stack or by other functions at the end of the stack (e.g. drawing functions). This speeds up modifier stack recalculation, especially where vertex groups and UV coordinates are concerned. For example, a mesh with an Armature modifier followed by a Subsurf modifier would previously have required the Subsurf modifier to interpolate all the vertex groups in the mesh, slowing down modifier calculations considerably. With this update, vertex group data is not propagated beyond the Armature modifier, so calculations are faster. Note that this depends on the order of modifiers in the stack. If the Armature and Subsurf modifiers were swapped in the above example, the Subsurf modifier would have to interpolate vertex groups, as they are needed by the Armature modifier.
Diffstat (limited to 'source/blender/blenkernel/BKE_displist.h')
-rw-r--r--source/blender/blenkernel/BKE_displist.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h
index 04f3aadbe3c..979ed31fb20 100644
--- a/source/blender/blenkernel/BKE_displist.h
+++ b/source/blender/blenkernel/BKE_displist.h
@@ -36,6 +36,7 @@
#define BKE_DISPLIST_H
#include "DNA_customdata_types.h"
+#include "BKE_customdata.h"
/* dl->type */
#define DL_POLY 0
@@ -109,7 +110,7 @@ extern void addnormalsDispList(struct Object *ob, struct ListBase *lb);
extern void count_displist(struct ListBase *lb, int *totvert, int *totface);
extern void freedisplist(struct ListBase *lb);
extern int displist_has_faces(struct ListBase *lb);
-extern void makeDerivedMesh(struct Object *ob);
+extern void makeDerivedMesh(struct Object *ob, CustomDataMask dataMask);
extern void makeDispListSurf(struct Object *ob, struct ListBase *dispbase, int forRender);
extern void makeDispListCurveTypes(struct Object *ob, int forOrco);
extern void makeDispListMBall(struct Object *ob);