diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2010-03-08 16:49:13 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2010-03-08 16:49:13 +0300 |
commit | 838842581cdae1030a0e49a80792a39c303a7a80 (patch) | |
tree | 71651dbadafdf490ca1bb8972b29238ecd270393 /source/blender/blenkernel/BKE_displist.h | |
parent | 38f3b8ab9226e8a670830b35f8549e7608b10e78 (diff) |
- Fixed trouble with rendering curves with disabled modifiers, which are
disabled for realtime displaying but enabled for rendering.
- Calculate tex space for curves before modifiers applying.
Diffstat (limited to 'source/blender/blenkernel/BKE_displist.h')
-rw-r--r-- | source/blender/blenkernel/BKE_displist.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_displist.h b/source/blender/blenkernel/BKE_displist.h index 2baefc83678..e685dd90223 100644 --- a/source/blender/blenkernel/BKE_displist.h +++ b/source/blender/blenkernel/BKE_displist.h @@ -87,8 +87,10 @@ extern void count_displist(struct ListBase *lb, int *totvert, int *totface); extern void freedisplist(struct ListBase *lb); extern int displist_has_faces(struct ListBase *lb); -extern void makeDispListSurf(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, int forRender, int forOrco); +extern void makeDispListSurf(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, struct DerivedMesh **derivedFinal, int forRender, int forOrco); extern void makeDispListCurveTypes(struct Scene *scene, struct Object *ob, int forOrco); +extern void makeDispListCurveTypes_forRender(struct Scene *scene, struct Object *ob, struct ListBase *dispbase, struct DerivedMesh **derivedFinal, int forOrco); +extern void makeDispListCurveTypes_forOrco(struct Scene *scene, struct Object *ob, struct ListBase *dispbase); extern void makeDispListMBall(struct Scene *scene, struct Object *ob); extern void shadeDispList(struct Scene *scene, struct Base *base); extern void shadeMeshMCol(struct Scene *scene, struct Object *ob, struct Mesh *me); @@ -103,7 +105,7 @@ void fastshade_free_render(void); float calc_taper(struct Scene *scene, struct Object *taperobj, int cur, int tot); /* add Orco layer to the displist object which has got derived mesh and return orco */ -float *makeOrcoDispList(struct Scene *scene, struct Object *ob, int forRender); +float *makeOrcoDispList(struct Scene *scene, struct Object *ob, struct DerivedMesh *derivedFinal, int forRender); #endif |