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authorMiika Hamalainen <blender@miikah.org>2011-10-14 00:00:22 +0400
committerMiika Hamalainen <blender@miikah.org>2011-10-14 00:00:22 +0400
commit8bf78d7f5676520bf6f4241afb88fba506e342f4 (patch)
tree4b488a48bd9e5726111f75b7383874695f634ad1 /source/blender/blenkernel/BKE_dynamicpaint.h
parent28f77d398e48a8a3d5c2732400c2838b233c27b9 (diff)
Dynamic Paint:
* Fix: Wave "timescale" also changed simulation behavior. Now different timescale values will lead to nearly identical results, just slower or faster. * Added "Displace Factor" setting for vertex displace surfaces. You can use it to adjust final displace strength or use negative values to paint bumps. * Added clamp/map value to wave image sequence output settings. * RNA description tweaking. * General code tweaking.
Diffstat (limited to 'source/blender/blenkernel/BKE_dynamicpaint.h')
-rw-r--r--source/blender/blenkernel/BKE_dynamicpaint.h17
1 files changed, 16 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_dynamicpaint.h b/source/blender/blenkernel/BKE_dynamicpaint.h
index 26ad3c294eb..fe45c6580fe 100644
--- a/source/blender/blenkernel/BKE_dynamicpaint.h
+++ b/source/blender/blenkernel/BKE_dynamicpaint.h
@@ -70,6 +70,7 @@ int dynamicPaint_resetSurface(struct DynamicPaintSurface *surface);
void dynamicPaint_freeSurface(struct DynamicPaintSurface *surface);
void dynamicPaint_freeCanvas(struct DynamicPaintModifierData *pmd);
void dynamicPaint_freeBrush(struct DynamicPaintModifierData *pmd);
+void dynamicPaint_freeSurfaceData(struct DynamicPaintSurface *surface);
void dynamicPaint_cacheUpdateFrames(struct DynamicPaintSurface *surface);
int dynamicPaint_surfaceHasColorPreview(struct DynamicPaintSurface *surface);
@@ -79,6 +80,20 @@ void dynamicPaintSurface_setUniqueName(struct DynamicPaintSurface *surface, char
void dynamicPaint_resetPreview(struct DynamicPaintCanvasSettings *canvas);
struct DynamicPaintSurface *get_activeSurface(struct DynamicPaintCanvasSettings *canvas);
-int dynamicPaint_initBake(struct bContext *C, struct wmOperator *op);
+/* image sequence baking */
+int dynamicPaint_createUVSurface(struct DynamicPaintSurface *surface);
+int dynamicPaint_calculateFrame(struct DynamicPaintSurface *surface, struct Scene *scene, struct Object *cObject, int frame);
+void dynamicPaint_outputImage(struct DynamicPaintSurface *surface, char* filename, short format, short type);
+
+
+/* surface -> image file flags */
+#define DPOUTPUT_JPEG 0
+#define DPOUTPUT_PNG 1
+#define DPOUTPUT_OPENEXR 2
+
+#define DPOUTPUT_PAINT 0
+#define DPOUTPUT_WET 1
+#define DPOUTPUT_DISPLACE 2
+#define DPOUTPUT_WAVES 3
#endif /* BKE_DYNAMIC_PAINT_H_ */