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authorBastien Montagne <montagne29@wanadoo.fr>2018-05-31 13:27:47 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-05-31 13:27:47 +0300
commit28369f725c10f167e504f0acd695a0f9d3c2a709 (patch)
tree8f8cb7289a660b84ec4be31ab018965d4082b11c /source/blender/blenkernel/BKE_dynamicpaint.h
parent24d1829243c6e41c639c1d0722a13599a7c1927c (diff)
Cleanup: remove G.main from BKE object
Had to add some G.main to modifiers, but in 2.8 we do not need that anymore, so it's not that bad! ;)
Diffstat (limited to 'source/blender/blenkernel/BKE_dynamicpaint.h')
-rw-r--r--source/blender/blenkernel/BKE_dynamicpaint.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_dynamicpaint.h b/source/blender/blenkernel/BKE_dynamicpaint.h
index 5bf9dd84702..9d738045ad1 100644
--- a/source/blender/blenkernel/BKE_dynamicpaint.h
+++ b/source/blender/blenkernel/BKE_dynamicpaint.h
@@ -27,6 +27,7 @@
* \ingroup bke
*/
+struct EvaluationContext;
struct Scene;
/* Actual surface point */
@@ -60,7 +61,9 @@ typedef struct PaintWavePoint {
short state;
} PaintWavePoint;
-struct DerivedMesh *dynamicPaint_Modifier_do(struct DynamicPaintModifierData *pmd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm);
+struct DerivedMesh *dynamicPaint_Modifier_do(
+ struct EvaluationContext *eval_ctx, struct DynamicPaintModifierData *pmd, struct Scene *scene,
+ struct Object *ob, struct DerivedMesh *dm);
void dynamicPaint_Modifier_free(struct DynamicPaintModifierData *pmd);
void dynamicPaint_Modifier_copy(const struct DynamicPaintModifierData *pmd, struct DynamicPaintModifierData *tsmd);
@@ -83,7 +86,9 @@ struct DynamicPaintSurface *get_activeSurface(struct DynamicPaintCanvasSettings
/* image sequence baking */
int dynamicPaint_createUVSurface(struct Scene *scene, struct DynamicPaintSurface *surface, float *progress, short *do_update);
-int dynamicPaint_calculateFrame(struct DynamicPaintSurface *surface, struct Scene *scene, struct Object *cObject, int frame);
+int dynamicPaint_calculateFrame(
+ struct EvaluationContext *eval_ctx, struct DynamicPaintSurface *surface, struct Scene *scene,
+ struct Object *cObject, int frame);
void dynamicPaint_outputSurfaceImage(struct DynamicPaintSurface *surface, char *filename, short output_layer);
/* PaintPoint state */