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authorMiika Hamalainen <blender@miikah.org>2011-07-22 22:37:30 +0400
committerMiika Hamalainen <blender@miikah.org>2011-07-22 22:37:30 +0400
commitcbe1613c0123d7705b9bba3806c03fe09151e729 (patch)
tree5d9b0f775a8c646959bc0b76545d02719700866a /source/blender/blenkernel/BKE_dynamicpaint.h
parent4b80e1aba2e6f92b08ceddca2cab7d108ef8fac0 (diff)
Dynamic Paint:
* Surface bake data is no longer recalculated every frame, but only when surface mesh has moved/transformed. Results in multiple times better performance on high resolution surfaces when using sub-steps or surface is still. * Heavily optimized particle brushes when random particle size enabled. Up to 10x speedup with large radius particles. * Added an additional "grid" space partitioning structure for surfaces. * Added bounding box checks for brushes. * Smaller overall optimization. * Further OpenMP parallelization. * Added physics tab link to modifier panel. * Fix: "Point Density" texture cache wasn't properly updated. Brushes can now use Point Density textures as well. * Fix: Paint dissolve resulted in black color. * Fix: KD-tree checkups weren't completely thread safe. Fixes possible crash with OpenMP enabled particle brushes. * Fix: When brush was set to use a specific material, it was saved incorrectly and resulted in potential crashes on next load.
Diffstat (limited to 'source/blender/blenkernel/BKE_dynamicpaint.h')
-rw-r--r--source/blender/blenkernel/BKE_dynamicpaint.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_dynamicpaint.h b/source/blender/blenkernel/BKE_dynamicpaint.h
index e8e932da97e..c49a13f7d0e 100644
--- a/source/blender/blenkernel/BKE_dynamicpaint.h
+++ b/source/blender/blenkernel/BKE_dynamicpaint.h
@@ -17,6 +17,7 @@
#include "DNA_dynamicpaint_types.h"
struct PaintEffectData;
+struct PaintBakeData;
/* Actual surface point */
typedef struct PaintSurfaceData {
@@ -27,6 +28,7 @@ typedef struct PaintSurfaceData {
/* point neighbor data */
struct PaintAdjData *adj_data;
+ struct PaintBakeData *bData;
unsigned int total_points;
} PaintSurfaceData;