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author | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 18:12:33 +0300 |
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committer | Harley Acheson <harley.acheson@gmail.com> | 2020-10-19 18:12:33 +0300 |
commit | 3a7fd309fce89213b0224b3c6807adb2d1fe7ca8 (patch) | |
tree | 20e6064201939368650509d758c7187df74416a6 /source/blender/blenkernel/BKE_editmesh.h | |
parent | d2bf71b412233160a52775f29799a2c1331c92f4 (diff) |
Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required.
Differential Revision: https://developer.blender.org/D9250
Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/blenkernel/BKE_editmesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_editmesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_editmesh.h b/source/blender/blenkernel/BKE_editmesh.h index 6febbb4e136..0c84ad70845 100644 --- a/source/blender/blenkernel/BKE_editmesh.h +++ b/source/blender/blenkernel/BKE_editmesh.h @@ -45,7 +45,7 @@ struct Scene; * This structure is used for mesh edit-mode. * * through this, you get access to both the edit #BMesh, - * it's tessellation, and various stuff that doesn't belong in the BMesh + * its tessellation, and various stuff that doesn't belong in the BMesh * struct itself. * * the entire derivedmesh and modifier system works with this structure, |