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authorWalid Shouman <eng.walidshouman@gmail.com>2013-11-18 11:20:21 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-11-18 11:25:47 +0400
commit238d2f962dc7f15188ea02d65950b1d2945d029a (patch)
tree6e4e8e5506a1b1d5b3faf455917fa06e401aff3f /source/blender/blenkernel/BKE_editmesh_bvh.h
parent8b3524c215fc8ab2a020d1914742a8fe576d8fae (diff)
BMesh Refactor: BKE_bmbvh_new can now be created without an EditMesh.
This adds BM_bmesh_calc_tessellation() so we can get triangles from a bmesh without having to have an editmesh available.
Diffstat (limited to 'source/blender/blenkernel/BKE_editmesh_bvh.h')
-rw-r--r--source/blender/blenkernel/BKE_editmesh_bvh.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_editmesh_bvh.h b/source/blender/blenkernel/BKE_editmesh_bvh.h
index 7b4ad4284c6..aeac00b06c1 100644
--- a/source/blender/blenkernel/BKE_editmesh_bvh.h
+++ b/source/blender/blenkernel/BKE_editmesh_bvh.h
@@ -33,15 +33,19 @@
#define __BKE_EDITMESH_BVH_H__
struct BMEditMesh;
+struct BMesh;
struct BMFace;
struct BMVert;
+struct BMLoop;
struct BMBVHTree;
struct BVHTree;
struct Scene;
typedef struct BMBVHTree BMBVHTree;
-BMBVHTree *BKE_bmbvh_new(struct BMEditMesh *em, int flag, const float (*cos_cage)[3], const bool cos_cage_free);
+BMBVHTree *BKE_bmbvh_new_from_editmesh(struct BMEditMesh *em, int flag, const float (*cos_cage)[3], const bool cos_cage_free);
+BMBVHTree *BKE_bmbvh_new(struct BMesh *bm, struct BMLoop *(*looptris)[3], int looptris_tot, int flag,
+ const float (*cos_cage)[3], const bool cos_cage_free);
void BKE_bmbvh_free(BMBVHTree *tree);
struct BVHTree *BKE_bmbvh_tree_get(BMBVHTree *tree);
struct BMFace *BKE_bmbvh_ray_cast(BMBVHTree *tree, const float co[3], const float dir[3], const float radius,