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authorDaniel Genrich <daniel.genrich@gmx.net>2008-08-19 15:26:18 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2008-08-19 15:26:18 +0400
commit7f49f6735288418af81d80c99f6127c31a2ed3d4 (patch)
treeeea4ba67bdda15f0a2d378c1fb340832839c42b6 /source/blender/blenkernel/BKE_effect.h
parenta7f5109f23ea4f362bdf7dbd6c4482634bc65b6b (diff)
Particles now got that force-hiding feature, too --> jahka: please take a look :)
Diffstat (limited to 'source/blender/blenkernel/BKE_effect.h')
-rw-r--r--source/blender/blenkernel/BKE_effect.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h
index cc1c8c1d708..5d3a0fba45f 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -66,7 +66,7 @@ void pdEndEffectors(struct ListBase *lb);
void pdDoEffectors(struct ListBase *lb, float *opco, float *force, float *speed, float cur_time, float loc_time, unsigned int flags);
/* required for particle_system.c */
-void do_physical_effector(short type, float force_val, float distance, float falloff, float size, float damp, float *eff_velocity, float *vec_to_part, float *velocity, float *field, int planar, struct RNG *rng, float noise_factor);
+void do_physical_effector(Object *ob, float *opco, short type, float force_val, float distance, float falloff, float size, float damp, float *eff_velocity, float *vec_to_part, float *velocity, float *field, int planar, struct RNG *rng, float noise_factor);
float effector_falloff(struct PartDeflect *pd, float *eff_velocity, float *vec_to_part);