diff options
author | Kent Mein <mein@cs.umn.edu> | 2004-01-22 18:45:42 +0300 |
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committer | Kent Mein <mein@cs.umn.edu> | 2004-01-22 18:45:42 +0300 |
commit | 4e9ac81f779e86274549ef9fb5780afbbd91a75b (patch) | |
tree | c3d2db0cb7e476885e585d99f741f7488efe4644 /source/blender/blenkernel/BKE_effect.h | |
parent | d4fc04f76a5e6e26aadaddee7debf5416a25bc8d (diff) |
I modified it so that the particles on a face's position are affected
by the seed variable. Requested by S68.
Basically they move slightly when you change the seed. Might be
a good idea to split this up so there are two seed options in a
particle effect, however there are already quite a bit of them so I opted
for this.
Kent
Diffstat (limited to 'source/blender/blenkernel/BKE_effect.h')
-rw-r--r-- | source/blender/blenkernel/BKE_effect.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h index cb3abf9d182..17cabf0c390 100644 --- a/source/blender/blenkernel/BKE_effect.h +++ b/source/blender/blenkernel/BKE_effect.h @@ -56,8 +56,8 @@ struct PartEff *give_parteff(struct Object *ob); void where_is_particle(struct PartEff *paf, struct Particle *pa, float ctime, float *vec); void particle_tex(struct MTex *mtex, struct PartEff *paf, float *co, float *no); void make_particle_keys(int depth, int nr, struct PartEff *paf, struct Particle *part, float *force, int deform, struct MTex *mtex); -void init_mv_jit(float *jit, int num); -void give_mesh_mvert(struct Mesh *me, int nr, float *co, short *no); +void init_mv_jit(float *jit, int num,float seed2); +void give_mesh_mvert(struct Mesh *me, int nr, float *co, short *no,float seed2); void build_particle_system(struct Object *ob); void calc_wave_deform(struct WaveEff *wav, float ctime, float *co); void object_wave(struct Object *ob); |