diff options
author | Ton Roosendaal <ton@blender.org> | 2004-09-19 21:44:20 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-09-19 21:44:20 +0400 |
commit | 74cd2db33749740b135162eb46705f799a735431 (patch) | |
tree | 637a156e97ff4bf116065c3cd1aa218bb4a8d6fa /source/blender/blenkernel/BKE_effect.h | |
parent | e99320e7d21232c154b2c9d4a7d38e116b95b9c2 (diff) |
Removed all calls to object_wave in code, and moved it into the
mesh_modifier() in deform.c.
Now wave works on top of hooks, before lattice/curve deform and armature.
But together!
Diffstat (limited to 'source/blender/blenkernel/BKE_effect.h')
-rw-r--r-- | source/blender/blenkernel/BKE_effect.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h index 84994672d9f..14ece28e6bd 100644 --- a/source/blender/blenkernel/BKE_effect.h +++ b/source/blender/blenkernel/BKE_effect.h @@ -60,7 +60,7 @@ void init_mv_jit(float *jit, int num,int seed2); void give_mesh_mvert(struct Mesh *me, int nr, float *co, short *no,int seed2); void build_particle_system(struct Object *ob); void calc_wave_deform(struct WaveEff *wav, float ctime, float *co); -void object_wave(struct Object *ob); +int object_wave(struct Object *ob); #endif |