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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 13:07:27 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-16 20:55:33 +0300
commit34ab90f546f097cada951b2c9ca22bf271996980 (patch)
treeebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/blenkernel/BKE_effect.h
parent0c495005dd83913864acb510c1d4194a2275dbb0 (diff)
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/blenkernel/BKE_effect.h')
-rw-r--r--source/blender/blenkernel/BKE_effect.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h
index 6fa19d4aaf6..914dd650493 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -44,7 +44,7 @@ struct Group;
struct ParticleSimulationData;
struct ParticleData;
struct ParticleKey;
-struct EvaluationContext;
+struct Depsgraph;
struct EffectorWeights *BKE_add_effector_weights(struct Group *group);
struct PartDeflect *object_add_collision_fields(int type);
@@ -94,7 +94,7 @@ typedef struct EffectorData {
typedef struct EffectorCache {
struct EffectorCache *next, *prev;
- const struct EvaluationContext *eval_ctx;
+ struct Depsgraph *depsgraph;
struct Scene *scene;
struct Object *ob;
struct ParticleSystem *psys;
@@ -113,10 +113,10 @@ typedef struct EffectorCache {
void free_partdeflect(struct PartDeflect *pd);
struct ListBase *pdInitEffectors(
- const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src,
+ struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob_src, struct ParticleSystem *psys_src,
struct EffectorWeights *weights, bool for_simulation);
void pdEndEffectors(struct ListBase **effectors);
-void pdPrecalculateEffectors(const struct EvaluationContext *eval_ctx, struct ListBase *effectors);
+void pdPrecalculateEffectors(struct Depsgraph *depsgraph, struct ListBase *effectors);
void pdDoEffectors(struct ListBase *effectors, struct ListBase *colliders, struct EffectorWeights *weights, struct EffectedPoint *point, float *force, float *impulse);
void pd_point_from_particle(struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, struct EffectedPoint *point);