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authorTon Roosendaal <ton@blender.org>2005-11-17 21:01:07 +0300
committerTon Roosendaal <ton@blender.org>2005-11-17 21:01:07 +0300
commit502fc2da31662beba7c84dc804f78e2ff74ac700 (patch)
treeeb5f58f57146f80a76218a9d4d2c8c6ac4850f78 /source/blender/blenkernel/BKE_effect.h
parentb44ba190d2626ddc43b754a896426fd5c5f04000 (diff)
One visit to studio orange, and voila a todo list!
- bug: posemode, bones were drawing names and axes even when hidden - bug: using softbody guides actually worked on themselves, causing an infinite loop - feature: when a pose/bone is completely locked for transform, a grab will change into rotate by default.
Diffstat (limited to 'source/blender/blenkernel/BKE_effect.h')
-rw-r--r--source/blender/blenkernel/BKE_effect.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h
index 9ebafdff3e4..c68d4b8b10e 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -57,7 +57,7 @@ void build_particle_system(struct Object *ob);
/* particle deflector */
#define PE_WIND_AS_SPEED 0x00000001
-struct ListBase *pdInitEffectors(unsigned int layer);
+struct ListBase *pdInitEffectors(struct Object *ob);
void pdEndEffectors(struct ListBase *lb);
void pdDoEffectors(struct ListBase *lb, float *opco, float *force, float *speed, float cur_time, float loc_time, unsigned int flags);