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authorDaniel Genrich <daniel.genrich@gmx.net>2008-08-18 15:09:27 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2008-08-18 15:09:27 +0400
commitd5a890c078c770906e49239e3cbac89bf11ebd8d (patch)
treeece2f49e2ac4f3072c110ce79487c323550506e3 /source/blender/blenkernel/BKE_effect.h
parenta84d346939d2da10abc70c9e5670828f66f26437 (diff)
a) New unified effector system by Janne (jahka) + Me (genscher): particle and cloth/sb don't use different systems anymore. b) cloth wind corrected for new system c) Wind has noise option now d) @ Bjornmose: since the old factors are gone SB doesn't need to divide by 1000 etc. anymore. I didn't want to touch your code - you might like to take a look at it :)
Diffstat (limited to 'source/blender/blenkernel/BKE_effect.h')
-rw-r--r--source/blender/blenkernel/BKE_effect.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h
index 3763a659f2f..3b4c3198179 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -37,6 +37,7 @@ struct Effect;
struct ListBase;
struct Particle;
struct Group;
+struct RNG;
typedef struct pEffectorCache {
struct pEffectorCache *next, *prev;
@@ -64,6 +65,11 @@ struct ListBase *pdInitEffectors(struct Object *obsrc, struct Group *group);
void pdEndEffectors(struct ListBase *lb);
void pdDoEffectors(struct ListBase *lb, float *opco, float *force, float *speed, float cur_time, float loc_time, unsigned int flags);
+/* required for particle_system.c */
+void do_physical_effector(short type, float force_val, float distance, float falloff, float size, float damp, float *eff_velocity, float *vec_to_part, float *velocity, float *field, int planar, struct RNG *rng, float noise);
+float effector_falloff(struct PartDeflect *pd, float *eff_velocity, float *vec_to_part);
+
+
#endif