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authorMartin Poirier <theeth@yahoo.com>2004-09-07 05:39:44 +0400
committerMartin Poirier <theeth@yahoo.com>2004-09-07 05:39:44 +0400
commit521f37cc5caccc82d8832c2171d8f7ee7568c99b (patch)
treedd7ebfbd5d128651e141bcac1502a2845f1b3ace /source/blender/blenkernel/BKE_effect.h
parent3b9ea9021b367fb0c4da63baf5258ae829e17e57 (diff)
Got rid of quite a lot of warnings. Lot of them MSVC-ism dealing with const casting.
Some implicit cast warnings and more importantly, changed the parameter type to int for functions passing the particles random number seed around. No need to use floats there, it's an int anyway. Effect.c is now warning free (on MSVC 6.0 at least)
Diffstat (limited to 'source/blender/blenkernel/BKE_effect.h')
-rw-r--r--source/blender/blenkernel/BKE_effect.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h
index e3b005b664e..84994672d9f 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -56,8 +56,8 @@ struct PartEff *give_parteff(struct Object *ob);
void where_is_particle(struct PartEff *paf, struct Particle *pa, float ctime, float *vec);
void particle_tex(struct MTex *mtex, struct PartEff *paf, float *co, float *no);
void make_particle_keys(int depth, int nr, struct PartEff *paf, struct Particle *part, float *force, int deform, struct MTex *mtex, unsigned int par_layer);
-void init_mv_jit(float *jit, int num,float seed2);
-void give_mesh_mvert(struct Mesh *me, int nr, float *co, short *no,float seed2);
+void init_mv_jit(float *jit, int num,int seed2);
+void give_mesh_mvert(struct Mesh *me, int nr, float *co, short *no,int seed2);
void build_particle_system(struct Object *ob);
void calc_wave_deform(struct WaveEff *wav, float ctime, float *co);
void object_wave(struct Object *ob);