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authorDaniel Dunbar <daniel@zuster.org>2005-07-26 06:44:59 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-07-26 06:44:59 +0400
commit951a4934b08ab2621a627b1adb74cdf518c53a19 (patch)
tree38358088b18305fe471d6833ba52cd27e050b686 /source/blender/blenkernel/BKE_effect.h
parentee8e41c65a5bc2f89ad3402005b3767d33e52672 (diff)
- added wave modifier & removed old wave effect
- added decimate modifier & removed old decimate interface (currently lacks warning about destroying data, and there needs to be a way for modifiers to return errors back to the interface) - allow applyModifier to return NULL to indicate error - unfortunately new decimate modifier means it does not know exact number of faces in mesh (other modifiers may come before) and so instead interface uses a percentage. if people need exact face count slider then I will have to think of some hack to fit this in. note that it does display the output face count so its possible to tweak the pct to get what you want regardless. - removed python Wave object If you are bored now how much easier it is to implement something like decimate as a modifier. Very few changes to interface, very few entry points.
Diffstat (limited to 'source/blender/blenkernel/BKE_effect.h')
-rw-r--r--source/blender/blenkernel/BKE_effect.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h
index a1bc5967b0b..f371220bab5 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -53,8 +53,6 @@ void deselectall_eff(struct Object *ob);
struct PartEff *give_parteff(struct Object *ob);
void where_is_particle(struct PartEff *paf, struct Particle *pa, float ctime, float *vec);
void build_particle_system(struct Object *ob);
-void init_wave_deform(struct WaveEff *wav);
-void calc_wave_deform(struct WaveEff *wav, float ctime, float *co);
/* particle deflector */
#define PE_WIND_AS_SPEED 0x00000001