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authorDaniel Genrich <daniel.genrich@gmx.net>2008-08-18 23:32:21 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2008-08-18 23:32:21 +0400
commit17e42222306e8671fb8937594200d350abd127f4 (patch)
tree1667ab691576f36d0af598e36f7d24a2ace4dc8f /source/blender/blenkernel/BKE_effect.h
parent8562efe8a3f25c68251b080cae8c8c7e936bf476 (diff)
Little tweaks so 0 wind results in 0 noise, also removed double-mass dependancy in cloth
Diffstat (limited to 'source/blender/blenkernel/BKE_effect.h')
-rw-r--r--source/blender/blenkernel/BKE_effect.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h
index 3b4c3198179..cc1c8c1d708 100644
--- a/source/blender/blenkernel/BKE_effect.h
+++ b/source/blender/blenkernel/BKE_effect.h
@@ -66,7 +66,7 @@ void pdEndEffectors(struct ListBase *lb);
void pdDoEffectors(struct ListBase *lb, float *opco, float *force, float *speed, float cur_time, float loc_time, unsigned int flags);
/* required for particle_system.c */
-void do_physical_effector(short type, float force_val, float distance, float falloff, float size, float damp, float *eff_velocity, float *vec_to_part, float *velocity, float *field, int planar, struct RNG *rng, float noise);
+void do_physical_effector(short type, float force_val, float distance, float falloff, float size, float damp, float *eff_velocity, float *vec_to_part, float *velocity, float *field, int planar, struct RNG *rng, float noise_factor);
float effector_falloff(struct PartDeflect *pd, float *eff_velocity, float *vec_to_part);