diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-08-21 14:18:26 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-08-21 14:18:26 +0300 |
commit | 069569f82011c833937df07ec7945751c02f0a9c (patch) | |
tree | 8c6ed443d055f23d9ec7764b70e98d133b9766d1 /source/blender/blenkernel/BKE_effect.h | |
parent | be2bc7e0f66b9ed1c863790b3555aa3e7db4cb76 (diff) | |
parent | 43bb8f12f44415c91f07ab5864aee7da51ef4a09 (diff) |
Merge branch 'master' into blender2.8
In addition to pack of conflicts listed below, also had to comment out particle part of new Alembic code... :/
Conflicts:
intern/ghost/intern/GHOST_WindowWin32.cpp
source/blender/blenkernel/BKE_effect.h
source/blender/blenkernel/BKE_pointcache.h
source/blender/blenkernel/intern/cloth.c
source/blender/blenkernel/intern/depsgraph.c
source/blender/blenkernel/intern/dynamicpaint.c
source/blender/blenkernel/intern/effect.c
source/blender/blenkernel/intern/particle_system.c
source/blender/blenkernel/intern/pointcache.c
source/blender/blenkernel/intern/rigidbody.c
source/blender/blenkernel/intern/smoke.c
source/blender/blenkernel/intern/softbody.c
source/blender/depsgraph/intern/builder/deg_builder_relations.cc
source/blender/gpu/intern/gpu_debug.c
source/blender/makesdna/DNA_object_types.h
source/blender/makesrna/intern/rna_particle.c
Diffstat (limited to 'source/blender/blenkernel/BKE_effect.h')
-rw-r--r-- | source/blender/blenkernel/BKE_effect.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h index 6d6740cb975..90fe3601372 100644 --- a/source/blender/blenkernel/BKE_effect.h +++ b/source/blender/blenkernel/BKE_effect.h @@ -60,6 +60,8 @@ typedef struct EffectedPoint { unsigned int flag; int index; + + struct ParticleSystem *psys; /* particle system the point belongs to */ } EffectedPoint; typedef struct GuideEffectorData { @@ -105,7 +107,7 @@ typedef struct EffectorCache { } EffectorCache; void free_partdeflect(struct PartDeflect *pd); -struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *ob_src, struct EffectorWeights *weights, bool precalc); +struct ListBase *pdInitEffectors(struct Scene *scene, struct Object *ob_src, struct EffectorWeights *weights, bool for_simulation); void pdEndEffectors(struct ListBase **effectors); void pdPrecalculateEffectors(struct ListBase *effectors); void pdDoEffectors(struct ListBase *effectors, struct ListBase *colliders, struct EffectorWeights *weights, struct EffectedPoint *point, float *force, float *impulse); |