diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2015-01-20 20:29:31 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2015-01-20 20:32:06 +0300 |
commit | 9d9dc06014ea7f8fd186246d1e55d429c5193cb6 (patch) | |
tree | faad9521f23f32c9ce1b9331f9763c69d52bedae /source/blender/blenkernel/BKE_effect.h | |
parent | 3356f3f0bb15fa50c2920e4bc428a8375b43f321 (diff) |
Made SimDebugData into a single global instance.
This way it doesn't have to be stored as DNA runtime pointers or passed
down as a function argument. Currently there is now no property or
button to enable debugging, this will be added again later.
Diffstat (limited to 'source/blender/blenkernel/BKE_effect.h')
-rw-r--r-- | source/blender/blenkernel/BKE_effect.h | 35 |
1 files changed, 19 insertions, 16 deletions
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h index c85145470b1..c4c27e1060d 100644 --- a/source/blender/blenkernel/BKE_effect.h +++ b/source/blender/blenkernel/BKE_effect.h @@ -188,36 +188,39 @@ typedef struct SimDebugData { struct GHash *gh; } SimDebugData; -struct SimDebugData *BKE_sim_debug_data_new(void); +extern SimDebugData *_sim_debug_data; -void BKE_sim_debug_data_add_element(struct SimDebugData *debug_data, int type, const float v1[3], const float v2[3], +void BKE_sim_debug_data_set_enabled(bool enable); +bool BKE_sim_debug_data_get_enabled(void); +void BKE_sim_debug_data_free(void); + +void BKE_sim_debug_data_add_element(int type, const float v1[3], const float v2[3], float r, float g, float b, const char *category, unsigned int hash); -void BKE_sim_debug_data_remove_element(struct SimDebugData *debug_data, unsigned int hash); +void BKE_sim_debug_data_remove_element(unsigned int hash); -#define BKE_sim_debug_data_add_dot(debug_data, p, r, g, b, category, ...) { \ +#define BKE_sim_debug_data_add_dot(p, r, g, b, category, ...) { \ const float v2[3] = { 0.0f, 0.0f, 0.0f }; \ - BKE_sim_debug_data_add_element(debug_data, SIM_DEBUG_ELEM_DOT, p, v2, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \ + BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_DOT, p, v2, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \ } -#define BKE_sim_debug_data_add_circle(debug_data, p, radius, r, g, b, category, ...) { \ +#define BKE_sim_debug_data_add_circle(p, radius, r, g, b, category, ...) { \ const float v2[3] = { radius, 0.0f, 0.0f }; \ - BKE_sim_debug_data_add_element(debug_data, SIM_DEBUG_ELEM_CIRCLE, p, v2, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \ + BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_CIRCLE, p, v2, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \ } -#define BKE_sim_debug_data_add_line(debug_data, p1, p2, r, g, b, category, ...) { \ - BKE_sim_debug_data_add_element(debug_data, SIM_DEBUG_ELEM_LINE, p1, p2, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \ +#define BKE_sim_debug_data_add_line(p1, p2, r, g, b, category, ...) { \ + BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_LINE, p1, p2, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \ } -#define BKE_sim_debug_data_add_vector(debug_data, p, d, r, g, b, category, ...) { \ - BKE_sim_debug_data_add_element(debug_data, SIM_DEBUG_ELEM_VECTOR, p, d, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \ +#define BKE_sim_debug_data_add_vector(p, d, r, g, b, category, ...) { \ + BKE_sim_debug_data_add_element(SIM_DEBUG_ELEM_VECTOR, p, d, r, g, b, category, SIM_DEBUG_HASH(__VA_ARGS__)); \ } -#define BKE_sim_debug_data_remove(debug_data, ...) \ - BKE_sim_debug_data_remove_element(debug_data, SIM_DEBUG_HASH(__VA_ARGS__)) +#define BKE_sim_debug_data_remove(...) \ + BKE_sim_debug_data_remove_element(SIM_DEBUG_HASH(__VA_ARGS__)) -void BKE_sim_debug_data_clear(struct SimDebugData *debug_data); -void BKE_sim_debug_data_clear_category(struct SimDebugData *debug_data, const char *category); -void BKE_sim_debug_data_free(struct SimDebugData *debug_data); +void BKE_sim_debug_data_clear(void); +void BKE_sim_debug_data_clear_category(const char *category); #endif |