diff options
author | Daniel Genrich <daniel.genrich@gmx.net> | 2008-08-19 15:26:18 +0400 |
---|---|---|
committer | Daniel Genrich <daniel.genrich@gmx.net> | 2008-08-19 15:26:18 +0400 |
commit | 7f49f6735288418af81d80c99f6127c31a2ed3d4 (patch) | |
tree | eea4ba67bdda15f0a2d378c1fb340832839c42b6 /source/blender/blenkernel/BKE_effect.h | |
parent | a7f5109f23ea4f362bdf7dbd6c4482634bc65b6b (diff) |
Particles now got that force-hiding feature, too --> jahka: please take a look :)
Diffstat (limited to 'source/blender/blenkernel/BKE_effect.h')
-rw-r--r-- | source/blender/blenkernel/BKE_effect.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_effect.h b/source/blender/blenkernel/BKE_effect.h index cc1c8c1d708..5d3a0fba45f 100644 --- a/source/blender/blenkernel/BKE_effect.h +++ b/source/blender/blenkernel/BKE_effect.h @@ -66,7 +66,7 @@ void pdEndEffectors(struct ListBase *lb); void pdDoEffectors(struct ListBase *lb, float *opco, float *force, float *speed, float cur_time, float loc_time, unsigned int flags); /* required for particle_system.c */ -void do_physical_effector(short type, float force_val, float distance, float falloff, float size, float damp, float *eff_velocity, float *vec_to_part, float *velocity, float *field, int planar, struct RNG *rng, float noise_factor); +void do_physical_effector(Object *ob, float *opco, short type, float force_val, float distance, float falloff, float size, float damp, float *eff_velocity, float *vec_to_part, float *velocity, float *field, int planar, struct RNG *rng, float noise_factor); float effector_falloff(struct PartDeflect *pd, float *eff_velocity, float *vec_to_part); |